McManus, captain of the Deilstorm: Difference between revisions
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* McManus switches [[tank|tanks]]. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Don't spam; always be prepared to tank. | * McManus switches [[tank|tanks]]. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Don't spam; always be prepared to tank. | ||
* Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well on the other hand. | * Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well on the other hand. | ||
* McManus does some serious | * McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed. | ||
}} | }} | ||
Revision as of 07:14, 21 November 2011
Mob's short description when looking at the room. (Mob stands here angrily!)
Information
- Area: Antall, the Lost Harbor
- Status: Aggressive
- Alignment: Evil
- Affected By: sanctuary, shockshield
Description
McManus towers more than eighty inches above. Dark-brown hair, twisted into savage battle braids, droops downwards towards strange dimensions. Glowing, red pupils frighten whatever they gaze on. He has fought, not to mention massacred, many things spookier than you.
Items
Equipment
| Location | Item |
| Worn on feet | [[boots of ancient spider venom]] |
| Worn on hands | [[Gloom's beckonings]] |
Inventory
- Unknown coins
- [[McManus' skeleton passkey]]
- [[coercion (pop)]]
Strategy
- Chars: 2+ hitters, preferably fathomers
- Weapons: Any
- Tunnel: Three + mob
- IP Check: 1
- Spells for Tank: Basic spells, shadowform, eldritch sphere, protection, grounding
- Spells for Others: Basic spells, shadowform, eldritch sphere, protection, grounding
- Elemental Shields: shockshield
Notes
- McManus switches tanks. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the DT to your north. Don't spam; always be prepared to tank.
- Don't cast faerie fire on McManus, he's got a prog for it. Ethereal funnel works well on the other hand.
- McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed.