Horus, God of Justice: Difference between revisions

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|tunnel = None
|tunnel = None
|ipcheck = One or he heals. Higher than IP3 is impossible.
|ipcheck = One or he heals. Higher than IP3 is impossible.
|tankspells = [[Basic spells]] is sufficient. [[Eldritch sphere]], [[Demonskin]], [[Blazeward]] can help.
|tankspells = [[Basic spells]] is sufficient. [[Eldritch sphere]], [[demonskin]], and [[blazeward]] can help.
|otherspells = [[Basic spells]]
|otherspells = [[Basic spells]]
|shields = fireshield, shockshield
|shields = fireshield, shockshield
|notes =  
|notes =  
* Horus has an entry prog for [[alignment|evils]], and maybe [[alignment|neuts]] as well, which does about 200 dmg. He definitely attacks both on entry.  
* Horus has an entry prog for [[alignment|evils]], and maybe [[alignment|neuts]] as well, which does about 200 damage. He definitely attacks both on entry.  
* Horus likes to [[disarm]] you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.).  
* Horus likes to [[disarm]] you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.).  
* You can [[poison]] him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. [[Wasp talon]] works effectively against him.
* You can [[poison]] him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. [[Wasp talon]] works effectively against him.
* He [[gouge|gouges]] during the fight. He re-wields his weapon (after a while) if you disarm him.
* He [[gouge|gouges]] during the fight. He re-wields his weapon (after a while) if you disarm him.
}}
}}

Revision as of 16:26, 26 November 2011

A statue of an imposing man blocks the way to Ra.

Information

  • Area: Blasted Lands
  • Status: Neutral to devouts, otherwise aggressive
  • Alignment: Devout
  • Race: Unknown
  • Class: Unknown
  • Level Range: Unknown
  • Affected By: sanctuary

Description

This statue before you depicts Harmakis, or Horus, as he is more
commonly known. A mighty champion of light he is the justice
bringer, and does so with a passion unknown to most.

Directions

  • RoD: Astral or portal to the Ghostly Fabric Dealer (keyword: fabric) and walk w, 2s, 2e, 2s, u, s

Items

Equipment

LocationItem
Worn around wrist[[a Bracer of Light]]
Wielded[[the Blade of Justice]]

Inventory

  • 100,000 coins

Strategy

Notes

  • Horus has an entry prog for evils, and maybe neuts as well, which does about 200 damage. He definitely attacks both on entry.
  • Horus likes to disarm you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.).
  • You can poison him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. Wasp talon works effectively against him.
  • He gouges during the fight. He re-wields his weapon (after a while) if you disarm him.