Justice: Difference between revisions

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Line 48: Line 48:
|tunnel = None
|tunnel = None
|ipcheck = One, or she hurts more
|ipcheck = One, or she hurts more
|tankspells = [[Basic spells]], [[Eldritch sphere]], [[inner warmth]], [[blazeward]], [[demonskin]], [[acidward]], [[true sight]].
|tankspells = [[Basic spells]], [[eldritch sphere]], [[inner warmth]], [[blazeward]], [[demonskin]], [[acidward]], [[true sight]].
|otherspells = [[Basic spells]]
|otherspells = [[Basic spells]]
|shields = [[iceshield]], [[shockshield]]
|shields = [[iceshield]], [[shockshield]]

Revision as of 23:52, 14 October 2012

This article is about the mobile. For the weapon of the same name, see Justice (item).

Information

Description

Justice is one who guards against extreme upheaval and chaos. Total
focus and balance allows her to maintain her center, and retain inner
peace and clarity.

Directions

  • RoD: Walk to KoTR and Astral or portal to Hanged man (keyword: Hanged) and walk 3e, d, 2w, n

Items

Equipment

LocationItem
Worn around neck[[scales of alpha and omega (100% pop item, will pop evil, neut or dev)]]
Wielded[[Sword of Equilibrium]]
Worn on eyes[[Blindfold of Clarity]]

Inventory

Unknown coins

Strategy

Notes