McManus, captain of the Deilstorm: Difference between revisions

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|inv1 = [[McManus' skeleton passkey]]
|inv1 = [[McManus' skeleton passkey]]
|inv2 = [[coercion]] ([[Pop item|pop]])
|inv2 = [[coercion]] ([[Pop item|pop]])
|inv3 = [[ A sapphire amulet, bearing the Tyrrhenu emblem‎]] ([[Pop item|pop]])
|chars = 2+ [[hitter|hitters]], preferably [[fathomer|fathomers]]
|chars = 2+ [[hitter|hitters]], preferably [[fathomer|fathomers]]
|weapons = Any
|weapons = Any

Revision as of 20:52, 12 October 2013

A scowling demonlord cautiously patrols his ship's nucleus.

Information

Description

McManus towers more than eighty inches above.  Dark-brown hair, twisted
into savage battle braids, droops downwards towards strange dimensions.
Glowing, red pupils frighten whatever they gaze on.  He has fought, not
to mention massacred, many things spookier than you.

Items

Equipment

LocationItem
Worn on feet[[boots of ancient spider venom]]
Worn on hands[[Gloom's beckonings]]

Inventory

Strategy

Notes

  • McManus switches tanks. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the DT to your north. Don't spam; always be prepared to tank.
  • Don't cast faerie fire on McManus, he's got a prog for it. Ethereal funnel works well on the other hand.
  • McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed.