Shimmergloom: Difference between revisions
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|otherspells = [[Basic spells]], [[Shadowform]], [[Antimagic shell]], [[Eldritch sphere]], [[Blazeward]] | |otherspells = [[Basic spells]], [[Shadowform]], [[Antimagic shell]], [[Eldritch sphere]], [[Blazeward]] | ||
|shields = None | |shields = None | ||
|notes = Bring a couple of [[hitter|hitters]] or take advantage of the lack of [[tunnel|tunneling]] and bring an army. For the latter, if you have 3-4 [[cleric|clerics]] then you shouldn't need to bother with heals. Shimmy will damage your EQ when you enter and should do about 100hp damage per round, but he also casts breaths on random people in the room so make sure your [[saving throws|save vs breath]] is reasonable or he'll really hurt at the start. He [[ | |notes = Bring a couple of [[hitter|hitters]] or take advantage of the lack of [[tunnel|tunneling]] and bring an army. For the latter, if you have 3-4 [[cleric|clerics]] then you shouldn't need to bother with heals. Shimmy will damage your EQ when you enter and should do about 100hp damage per round, but he also casts breaths on random people in the room so make sure your [[saving throws|save vs breath]] is reasonable or he'll really hurt at the start. He [[Summon|summons in]] denizen hounds throughout the fight but they shouldn't be much trouble (and drop some pretty reasonable [[gold]]). | ||
}} | }} | ||
Revision as of 20:20, 13 November 2014
Information
- Area: Mithril Hall
- Status: Aggressive
- Alignment: Evil
Description
You catch your breath in spite of yourself as you gaze upon one of the most fearsome dragons ever seen. Shimmergloom is blacker than anything you have ever seen, making the surrounding darkness seem bright by comparison. The dragon's growl at your approach seems to come from the depths of the earth itself as he says, "Long have I waited to feed again. Welcome, mortal."
Directions
- RoD:
6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, wto Mithril Hall, then3w, n, open n, n, e, 2n, w, d, 2e, 4n, e, 3n, 2e, n, 2w, d, e, 2s, e, 2d, 2s, 4e.
Items
Equipment
| Location | Item |
| Worn on legs | a shadowy pair of dragonscale leggings |
| Worn on hands | a shadowy pair of dragonscale gloves |
| Worn on arms | a shadowy pair of dragonscale arm guards |
Inventory
Unknown coins
Strategy
- Chars: 2 decent hitters (She is soloable)
- Tunnel: None
- IP Check: One, but it's negligible
- Spells for Tank: Basic spells, Shadowform, Antimagic shell, Eldritch sphere, Blazeward
- Spells for Others: Basic spells, Shadowform, Antimagic shell, Eldritch sphere, Blazeward
- Elemental Shields: None
Notes
Bring a couple of hitters or take advantage of the lack of tunneling and bring an army. For the latter, if you have 3-4 clerics then you shouldn't need to bother with heals. Shimmy will damage your EQ when you enter and should do about 100hp damage per round, but he also casts breaths on random people in the room so make sure your save vs breath is reasonable or he'll really hurt at the start. He summons in denizen hounds throughout the fight but they shouldn't be much trouble (and drop some pretty reasonable gold).