The mud-bound catoblepas: Difference between revisions

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{{Mob
|cname = Mud-bound catoblepas, the
== General ==
== General ==


* Area: [[The Forgotten Woods]]
|area = The Forgotten Woods
* Status: [[Aggressive mob|Aggressive]]
|status =  [[Aggressive mob|Aggressive]]
* Detects: [[Invisible]]/[[Hidden]]
|detects = [[Invisible]]/[[Hidden]]
* Mob Alignment: [[Neutral alignment]]
|align =  [[Neutral alignment]]
 
|description = Catastrophe. That is the single best word to describe this thing mired in the
== Description ==
 
Catastrophe. That is the single best word to describe this thing mired in the
  bottom of the pond. The face of a boar, with eight-inch tusks jutting from its
  bottom of the pond. The face of a boar, with eight-inch tusks jutting from its
  thick-lipped maw and fiery, blood-shot eyes stare back at you dispassionately.
  thick-lipped maw and fiery, blood-shot eyes stare back at you dispassionately.
Line 19: Line 19:
  those that have been unfortunate enough to find themselves near the pond.
  those that have been unfortunate enough to find themselves near the pond.


== Equipment ==
|pop1 = black leather mutant armor
 
|pop2 = [sturdy cinch of black mutant leather
* [[black leather mutant armor]] ([[Pop item|pop]])
|pop3 = a catoblepas tusk
* [[sturdy cinch of black mutant leather]] ([[Pop item|pop]])
|chars = 4 [[tank|tanks]] with [[Nasr, Claymore of Sovereignty|Nasrs]], 2-4 [[vampires]]
* [[a catoblepas tusk]] ([[Pop item|pop]])
|weapons =  Randomised [[Magical items|Magical]]/[[Nonmagical items|Nonmagical]]
 
|tunnel =  None
== Run Instructions ==
|ipcheck =  One or he uses [[gaze]]
 
* Characters: 4 [[tank|tanks]] with [[Nasr, Claymore of Sovereignty|Nasrs]], 2-4 [[vampires]]
* Weapons: Randomised [[Magical items|Magical]]/[[Nonmagical items|Nonmagical]]
* [[Tunnel]]: None
* [[IP check]]: One or he uses [[gaze]]
* With Immobilize: 2-3 nasr/justice warriors
 
=== Protective Spells ===
 
* Spells for [[tank]]: [[Basic spells]], [[Full tankset]], [[Protection]], [[Aqua breath]], [[True sight]]
* Spells for others: [[Basic spells]], [[Aqua breath]]
* [[Elemental shields]]: [[Shockshield]]
 
== Notes ==
 
Make sure you have [[aqua breath]]. Cato will do damage to everyone in the room and [[gouge|gouges]] the [[tank]] a lot. Put any [[hitter|hitters]] in a lower [[style]] than the [[tank|tanks]]. Cato has an annoying [[stun]] prog that is like [[bash]], except it affects you for about 4rds. If you die at Cato, your corpse ends up in the room to his west. Any [[disarm|disarmed]] weapons become [[hidden]]. If you have five [[warrior|warriors]] with [[Nasr, Claymore of Sovereignty|Nasrs]] then that's all you'd need. He heals if you have one spring in the room, any more than one and he heals himself fully - it is rumoured that springs in some of the surrounding rooms affect this too. He is also rumored to heal if you [[flee]]. The only [[recall]] room is the one with Cato in it, obviously making it difficult to get out if he's still alive.


[[Category:Mobs|mud-bound catoblepas]] [[Category:The Forgotten Woods|mud-bound catoblepas]]
|tankspells = [[Basic spells]], [[Full tankset]], [[Protection]], [[Aqua breath]], [[True sight]]
|otherspells = [[Basic spells]], [[Aqua breath]]
|shields = [[Shockshield]]
|notes = Make sure you have [[aqua breath]]. Cato will do damage to everyone in the room and [[gouge|gouges]] the [[tank]] a lot. Put any [[hitter|hitters]] in a lower [[style]] than the [[tank|tanks]]. Cato has an annoying [[stun]] prog that is like [[bash]], except it affects you for about 4rds. If you die at Cato, your corpse ends up in the room to his west. Any [[disarm|disarmed]] weapons become [[hidden]]. If you have five [[warrior|warriors]] with [[Nasr, Claymore of Sovereignty|Nasrs]] then that's all you'd need. He heals if you have one spring in the room, any more than one and he heals himself fully - it is rumoured that springs in some of the surrounding rooms affect this too. He is also rumored to heal if you [[flee]]. The only [[recall]] room is the one with Cato in it, obviously making it difficult to get out if he's still alive.
}}

Revision as of 21:01, 21 December 2014

Information

Description

Catastrophe. That is the single best word to describe this thing mired in the
bottom of the pond. The face of a boar, with eight-inch tusks jutting from its
thick-lipped maw and fiery, blood-shot eyes stare back at you dispassionately.
A snake-like neck swivels the elongated head back and forth through the water
a good six feet from its bloated, buffalo-like body. Its long, club-like tail
thrashes through the water over its back, thrashing with enough force to knock
a man senseless if it were to connect. This creature doesn't look to be a
normal inhabitant of the pond. Chances are it fell down this hole and became
entrenched in the quagmire. Its great bulk suggests it has survived here on
those that have been unfortunate enough to find themselves near the pond.

Items

Inventory

Unknown coins 

Pops

Strategy

Notes

Make sure you have aqua breath. Cato will do damage to everyone in the room and gouges the tank a lot. Put any hitters in a lower style than the tanks. Cato has an annoying stun prog that is like bash, except it affects you for about 4rds. If you die at Cato, your corpse ends up in the room to his west. Any disarmed weapons become hidden. If you have five warriors with Nasrs then that's all you'd need. He heals if you have one spring in the room, any more than one and he heals himself fully - it is rumoured that springs in some of the surrounding rooms affect this too. He is also rumored to heal if you flee. The only recall room is the one with Cato in it, obviously making it difficult to get out if he's still alive.