The ghost of Lord Kahl: Difference between revisions

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* [[Tunnel]]: None
* [[Tunnel]]: None
* [[IP check]]: Three, or he kicks you out
* [[IP check]]: Three, or he kicks you out
* Spell: [[Paradox flux]], [[Quantum spike]]


=== Protective Spells ===
=== Protective Spells ===


* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Inner warmth]], [[Grounding]], [[Protection]]/[[Benediction]]
* Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Inner warmth]], [[Grounding]], [[Protection]]/[[Benediction]]
* Spells for others: [[Basic spells]], [[Grounding]], [[Protection]]/[[Benediction]]
* Spells for others: [[Basic spells]], [[Grounding]], [[Protection]]/[[Benediction]]
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]

Revision as of 14:00, 6 March 2006

General

Directions

Head 8u, n, unlock n, open n, n, track Malsangre and continue 3e to get to the edge of the Sands of Time maze. Go through the maze and push/pull sceptre, unlock/open w, 2w.

Description

Kahl was vanquished by the mighty dragon, Dalkiel. His best friend, Jagr,
stole the mighty dragon's claw in the process, though. Kahl was a legend
in his time, renowned across the lands as the most skilled of thieves.
By his destruction, he became even more of a threat. However, he has
now lost the very courage and hunger that once made him unstoppable.

Equipment

Run Instructions

Protective Spells

Notes

Don't disarm him. Don't beam kahl, go link-dead or quit in his room, otherwise you'll be transferred to Bartok Grove. The pouch sometimes scraps - some say the chances are increased by faerie fire and physical attacks, and decreased by casting armor on him. It might not be worth bothering about, it only maybe scraps during one out of three kills. Head back to Atreides, the ancient historian to recall (south from the hall).