Flee: Difference between revisions

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==== Smaug 1.4a ====
==== Smaug 1.4a ====


Success of [[rescue]] depends on the learned percentage of the rescuer and the [[luck]] stat of both the rescuer and the rescued. Each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not.
Success of [[rescue]] depends on the learned percentage of the rescuer and the [[luck]] stat of both the rescuer and the rescued. Each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.


==== Table of classes with rescue skill ====
==== Table of classes with rescue skill ====

Revision as of 08:28, 7 November 2006

  • Syntax: flee, rescue <character>

Help File

       _________________________   ____________________________
   __ /                          |                             \ __
  | /|                           |: character will keep fight-  |:||
  ||:|                           |: ing, and will attempt to    |:||
  ||:|     -= Flee/Rescue =-     |: RECALL from time to time.   |:||
  ||:|                           |: Your chances of making the  |:||
  ||:|   Syntax:                 |: recall are reduced, and you |:||
  ||:|                           |: will lose much more exper-  |:||
  ||:|   flee                    |: ience.                      |:||
  ||:|   rescue <character>      |:                             |:||
  ||:|                           |: You will sometimes lose     |:||
  ||:|                           |: experience for attempting   |:||
  ||:| Once you start a fight,   |: to flee, and will always    |:||
  ||:| you can't just walk away  |: lose experience for success-|:||
  ||:| from it. If the fight is  |: fully fleeing. The amount of|:||
  ||:| not going well, you can   |: experience lost per attempt |:||
  ||:| attempt to FLEE, or       |: has been lowered, and you   |:||
  ||:| another character can     |: will no longer lose exper-  |:||
  ||:| RESCUE you.               |: ience on every attempt made.|:||
  ||:|                           |:                             |:||
  ||:| If you lose your link     |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                           |: practice the skill.         |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                               '----`

Information

Rescue

Contrary to what was once widely believed, the rescuer does not need to target the actual tank. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.

Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.

Smaug 1.4a

Success of rescue depends on the learned percentage of the rescuer and the luck stat of both the rescuer and the rescued. Each luck point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.

Table of classes with rescue skill

Class Percentage
Cleric 20%
Augurer 50%
Paladin 80%
Warrior 80%
Druid 95%
Ranger 95%

Flee

No information yet.