Cyclone
General
- Area: Village of Edo
- Status: Aggressive
- Detects: Unknown
- Mob Alignment: Neutral
Directions
- ZMud:
nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw;n;ne;n;e;se;ne;e;s - MUSHClient:
#(nw) 2w 4n e (look painting) (open n) n 26w 2n (ne) (nw) n (nw) 2w 6n (nw) n (ne) n e (se) (ne) e s - General:
nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, n, ne, n, e, se, ne, e, s
Description
Roaring like an inferno, the sound of this Cyclone spinning is deafening. Long thought to be an ancient god, the Cyclone has rested in these waters for millennia, feeding off of the ocean and those foolish enough to venture too far off land. Rising 200 feet in the air, this being of water, wind and force is truly an example of nature at its most destructive.
Equipment
Run Instructions
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Shadowform, Valiance, Inner warmth, Grounding
- Spells for others: Basic spells, Inner warmth, Grounding
- Elemental shields: Iceshield
Notes
Cyclone often hands out quite a lot of damage, but if you can take it then it's not a hard fight. Send the tank in first. The hitters will take damage during the fight, although not too much. Vamps are probably the best hitters to use. The more electricity resistance you have, the better. ---- This article is a stub. You can help by expanding it or making it conform to the template.