Wicedien, the high witch
An aura of great power surrounds this strong woman.
Information
- Area: The City of Salburg
- Status: Aggressive
- Alignment: Neutral
- Affected By: Sanctuary, Iceshield, Shockshield, Fireshield
Description
Wisps of grey hair poke from beneath the black cowl worn by the High Witch. Although her face shows signs of age, her eyes remain clear and bright, the wisdom contained with them, obvious. Blood stains her clothes and hands from the many sacrifices performed daily to invoke the great power. As she bows her head for a brief moment, a forked tongue emerges to quickly lick a drop of fresh blood.
Directions
- RoD:
See the City of Salburg map. She is at the north end of the witch village.
Items
Equipment
| Location | Item |
| Worn around neck | a bone necklet inlaid with gold |
| Worn about waist | a waistband of braided rope |
| Wielded | an inscribed dagger |
Inventory
- 1040400 coins
Strategy
- Chars: 1 tank + 2hitters (Fathomer or Vampire). Bring a Vampire to open the way to her.
- Weapons: Any
- Tunnel: 3
- IP Check: 2? (to be verified)
- Spells for Tank: Basic spells, shadowform, eldritch sphere, dragonskin, grounding
- Spells for Others: Basic spells, dragonskin, grounding
- Elemental Shields: fireshield, iceshield, shockshield
Notes
- To get to the altar before her, you will need to open a number of "secret" doors that require you to have detect traps.
- Once at the altar, using bloodlet will create a key that last for several hours. Don't lose or logout with this key! You can only get one key per vampire per certain period of time. Use the key to unlock the "secret". Wicedien is north.
- Wicedien has a strong lightning breath attack and several powerful progs. XXXX
Wicedien Equipment: Item:inscribed dagger, an Damage Type: piercing Keywords: inscribed dagger Properties: none Classes Allowed: Augurer Fathomer Mage Nephandi Alignments Allowed: Good Neutral Evil Weight: 5 Aff AC: -10 Avg Dam: 28 HR: 8 DR: 8 HP: 100 Mana: 80 Moves: 75 Stats Str: 1 Lck: 1 Item:bone necklet inlaid with gold, a Keywords: gold bone necklet Wear Location: neck Properties: none Classes Allowed: Augurer Barbarian Bladesinger Cleric Druid Fathomer Mage Nephandi Paladin Ranger Thief Vampire Warrior Alignments Allowed: Good Neutral Evil Races Allowed: Elf Half-Elf Human Weight: 3 AC: 10 DR: 2 HP: 30 Mana: 30 Moves: 100 Object 'a waistband of braided rope' is infused with your magic... It is a level 48 armor, weight 2. Locations it can be worn: waist Special properties: none This armor has a gold value of 25000. Armor class is 13 of 14. Affects save vs spell by -2. Affects save vs breath by -2. Affects save vs poison by -2. Affects save vs rod by -2. Affects save vs paralysis by -2. Affects damage roll by 1. Directions: From entrance of area, 2e, 2 ne, 2n, (wait until daytime), 4n, 2w, falcon sight, open secret, n, e, falcon sight, open secret, all north to the altar, this is the prep room. Vampire should bloodlet which brings a key that has an annoying tendency to be purge - and the same vamp can't get it again without some unknown amount of log time. unlock and open secret Wicedien is 1 north People needed: To fight: 3 thieves (1500+ 115+) (Nasr warriors work, but not as well as thieves) To get there: 1 vamp (preferable with bloodlet adepted) 1 thief (falcon sight) Others: Spelldowners are nice Spells: Tankset Three elemental shields Attacks: HEAVY blast of lightning (hits random person) "lacerate" spell, hits only tank, around 200 hp damage "Holding her hand high, a sphere of brilliant light explodes from the witch's hand." =250HP (exact) through sanc seems to always land, a hit-all-in-room prog (non fighting people as well -> spell downers need to have shields and be careful) piercing 50-150 hp each round More damaging then you'd expect it to me. IP check: Guessing IP1, haven't tested (she has breath a attack) Notes: Zyla Plate and Ice Girth highly recommended She is a hard 3 person kill, not as hard as Black Rose but pretty hard. The fight can get long, with Nasrs warriors at least shockshield will run out. Her room is tunneld, 4 + mob Things to test/checkout: DT down from the altar, open grate, down. Why do the key purge? Is there log time or RL time needed for the vamp to get the key again? Checked (log time) Can you disarm her? How well does Fathomer do here? What is the tunneling, is it 4 or 5 + mob? (its either 4 or 5 I forgot)