The Devil: Difference between revisions

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== General ==
* Area: [[Tower of Enlightenment]]
* Status: [[Aggressive mob|Aggressive]]
* Mob Alignment: [[Evil alignment|Evil]]
=== Directions ===
The easiest way to get to the [[Tower of Enlightenment]] is to go to the Mists at Ends painting in [[Darkhaven Art Gallery|DAG]] ( <code>4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter</code> ), move one south and [[portal]] to the hanged man. If you walk <code>3e, u, w</code> then the Devil will be one west of you. If you really have to walk, however, it's <code>6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e,</code> (follow trail precisely here to avoid [[DT]]) <code>se, d, w, sw, 3n, open n, n, open n, 5n</code>, kill [[Anubis]] for the key, <code>unlock/open n, 2n, e, 4u, w</code> to be where he's one west of you.
== Description ==
== Description ==


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== Equipment ==
== Equipment ==
=== Holds ===


* [[ring of Saturnalia]]
* [[ring of Saturnalia]]
* [[knuckle duster]]
* [[knuckle duster]]


== Instructions ==
== Run Instructions ==
 
* Area: [[Tower of Enlightenment]]
 
=== General ===


* Characters: 1 [[tank]], 2-3 [[hitter|hitters]]
* Characters: 1 [[tank]], 2-3 [[hitter|hitters]]
* Weapons: Any
* Weapons: Any
* Tunnel: Any
* [[Tunnel]]: None
* Status: Aggressive
* [[IP check]]: None
* Mob Align: [[Evil]]
* IP Check: None
* Spell: [[Quantum Spike]]


=== Spells ===
=== Protective Spells ===


* Spells for tank: [[Basic spells]], [[Demonskin]], [[Dragonskin]], [[True Sight]]
* Spells for [[tank]]: [[Basic spells]], [[Demonskin]], [[Dragonskin]], [[True sight]], [[Nimbus of Light]]
* Spells for others: [[Basic spells]], [[Benediction]]
* Spells for others: [[Basic spells]], [[Benediction]]
* [[Elemental shields]]: [[Fireshield]]
* [[Elemental shields]]: [[Fireshield]]


=== Directions===
== Notes ==
 
The easiest way to get to [[Tower of Enlightenment]] is to go to the Mists at Ends painting in [[Darkhaven Art Gallery|DAG]] ( <code>4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter</code> ), move one south and [[portal]] to the hanged man. If you walk <code>3e, u, w</code> then the Devil will be one west of you. If you really have to walk, however, it's <code>6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e,</code> (follow trail precisely here to avoid [[Death Trap|DT]]) <code>se, d, w, sw, 3n, open n, n, open n, 5n</code>, kill [[Anubis]] for the key, <code>unlock/open n, 2n, e, 4u, w</code> to be where he's one west of you.
 
=== Notes ===


The Devil [[backstab|backstabs] on entry, so send in the [[tank]] first and then only he'll have it done to him (because if the Devil's fighting then it can't [[backstab]], right?). Have a char with an [[area attack]] so you can get rid of the [[guardian vampire|guardian vampires]]. If you need to [[flee]] make sure you don't have [[pass door]], as you can [[flee]] through into a [[Death Trap|DT]]. The Devil also [[gouge|gouges]] and [[poison|poisons]].
The Devil [[backstab|backstabs]] on entry, so send in the [[tank]] first and then only he'll have it done to him (because if the Devil's fighting then he can't [[backstab]], right?). Have a char with an [[area attack]] so you can get rid of the [[guardian vampire|guardian vampires]]. If you need to [[flee]] make sure you don't have [[pass door]], as you can [[flee]] through into a [[Death Trap|DT]]. The Devil also [[gouge|gouges]] and does unholy damage spell damage, with [[damnation]] spelldown.


[[Category:Mobs]] [[Category:Tower of Enlightenment]]
[[Category:Mobs|Devil]] [[Category:Tower of Enlightenment|Devil]]

Latest revision as of 15:32, 8 November 2010

General

Directions

The easiest way to get to the Tower of Enlightenment is to go to the Mists at Ends painting in DAG ( 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter ), move one south and portal to the hanged man. If you walk 3e, u, w then the Devil will be one west of you. If you really have to walk, however, it's 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e, (follow trail precisely here to avoid DT) se, d, w, sw, 3n, open n, n, open n, 5n, kill Anubis for the key, unlock/open n, 2n, e, 4u, w to be where he's one west of you.

Description

The Devil stands before you in the form of a large white goat
with powerfully twisted horns. He has a thousand arms, each
possessing a weapon of terrible strength. His face is more
horrible than the eye of a storm, and from his eyes flash
lightning bolts of intolerable brilliance. From his mouth
runs seas of blood. A playful smile of drunken intoxication
and mirth lines his lips as he beckons you to enter the
netherworld.

Equipment

Run Instructions

Protective Spells

Notes

The Devil backstabs on entry, so send in the tank first and then only he'll have it done to him (because if the Devil's fighting then he can't backstab, right?). Have a char with an area attack so you can get rid of the guardian vampires. If you need to flee make sure you don't have pass door, as you can flee through into a DT. The Devil also gouges and does unholy damage spell damage, with damnation spelldown.