Justice: Difference between revisions

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''This article is about the mobile. For the weapon of the same name, see [[Justice (item)]].
{{Mob
{{Mob
|cname = Justice
|cname = Justice
Line 50: Line 51:
|otherspells = [[Basic spells]]
|otherspells = [[Basic spells]]
|shields = [[iceshield]], [[shockshield]]
|shields = [[iceshield]], [[shockshield]]
|notes = ''This article is about the mobile. For the weapon of the same name, see [[Justice (item)]].
|notes = * She [[gouge|gouges]] and casts [[dispel magic]] during the fight but you can cast [[faerie fire]] on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts [[faerie fire]], [[blazebane]] and [[winter mist]] with each prog.
* She [[gouge|gouges]] and casts [[dispel magic]] during the fight but you can cast [[faerie fire]] on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts [[faerie fire]], [[blazebane]] and [[winter mist]] with each prog.
}}
}}

Revision as of 19:54, 13 May 2014

This article is about the mobile. For the weapon of the same name, see Justice (item). Justice stands here, balancing the cosmos.

Information

Description

Justice is one who guards against extreme upheaval and chaos. Total
focus and balance allows her to maintain her center, and retain inner
peace and clarity.

Directions

  • RoD: Walk to KoTR and Astral or portal to Hanged man (keyword: Hanged) and walk 3e, d, 2w, n

Items

Equipment

LocationItem
Worn around neck[[scales of alpha and omega (100% pop item, will pop evil, neut or dev)]]
Wielded[[sword of equilibrium]]
Worn on eyes[[the Blindfold of Clarity]]

Inventory

Unknown coins

Strategy

Notes