Solar flight: Difference between revisions

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* Syntax: <code>cast 'solar flight' <target></code>
{{Spell
 
|syntax=cast 'solar flight'
== Help File ==
|helpfile=
 
  This spell allows the caster to merge from an outdoor
  This spell allows the caster to merge from an outdoor
  area to their target in an outdoor area. The spell has
  area to their target in an outdoor area. The spell has
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  sun in order for this spell to work (thus it will also
  sun in order for this spell to work (thus it will also
  not succeed in bad weather). See Also: Astral disruption
  not succeed in bad weather). See Also: Astral disruption
 
|notes=
== Information ==
Solar flight is a [[planar spell|planar spell]] and as such is subject to the restrictions of [[astral disruption]]. Solar flight has more restrictions than other [[planar spell]]s and most [[Cleric|Clerics]] don't use it at all because of the extraordinarily low chances of it succeeding. It can only be used when both the caster and target are in outdoor rooms, both in 'good weather' and only during daylight hours (7am  - 5pm). Good weather is difficult to define and even harder to bring about, since [[Cleric|Clerics]] lost the [[control weather]] spell in [[the Shattering]] and [[adjust clime]] is only available to those in [[Vis Liberata]]. An easy way to judge whether the weather is suitable is by typing 'look sky'; if you can see a picture of the sun, then the weather requirement is met at your end.
 
Solar flight is a [[planar spell|planar spell]] and as such is subject to the restrictions of [[astral disruption]]. Solar flight has more restrictions than other [[planar spell]]s and most [[Cleric|Clerics]] don't use it at all because of the extraordinarily low chances of it succeeding. It can only be used when both the caster and target are in outdoor rooms, both in 'good weather' and only during daylight hours (7am  - 5pm). Good weather is difficult to define and even harder to bring about, since [[Cleric|Clerics]] lost the [[control weather]] spell in [[the Shattering]], an easy way to judge it is by typing 'look sky'; if you can see a picture of the sun, then the weather requirement is met at your end.


== See Also ==
== See Also ==
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* [[Astral disruption]]
* [[Astral disruption]]
* [[Control weather]]
* [[Control weather]]
* [[Adjust clime]]


[[Category:Skills]]
|cats=
 
[[Category:Cleric Skills]]
[[Category:Cleric Skills]]
}}

Latest revision as of 19:28, 14 May 2014

Helpfile

This spell allows the caster to merge from an outdoor
area to their target in an outdoor area. The spell has
a few restrictions: You will only succeed in casting it
during daytime hours, between 7am and 5pm and you
will only succeed in casting if both you and your target
are in an outdoor area -- you need the power of the
sun in order for this spell to work (thus it will also
not succeed in bad weather). See Also: Astral disruption

Information

  • Syntax: cast 'solar flight'
  • Duration: Unknown
  • Mininum stance: Unknown

Notes

Solar flight is a planar spell and as such is subject to the restrictions of astral disruption. Solar flight has more restrictions than other planar spells and most Clerics don't use it at all because of the extraordinarily low chances of it succeeding. It can only be used when both the caster and target are in outdoor rooms, both in 'good weather' and only during daylight hours (7am - 5pm). Good weather is difficult to define and even harder to bring about, since Clerics lost the control weather spell in the Shattering and adjust clime is only available to those in Vis Liberata. An easy way to judge whether the weather is suitable is by typing 'look sky'; if you can see a picture of the sun, then the weather requirement is met at your end.

See Also