Justice: Difference between revisions
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''This article is about the mobile. For the weapon of the same name, see [[Justice (item)]]. | ''This article is about the mobile. For the weapon of the same name, see [[Justice (item)]]. | ||
{{Mob | {{Mob | ||
|cname = | |cname = Justice | ||
|gname = | |gname = Justice stands here, balancing the cosmos. | ||
|description = | |description = | ||
Justice is one who guards against extreme upheaval and chaos. Total | Justice is one who guards against extreme upheaval and chaos. Total | ||
| Line 14: | Line 15: | ||
|level = Unknown | |level = Unknown | ||
|affects = | |affects = | ||
|roddir = Walk to [[Knights of the Round|KoTR]] and [[astral walk|Astral]] or [[portal]] to Hanged man (keyword: Hanged) and walk | |roddir = Walk to [[Knights of the Round|KoTR]] and [[astral walk|Astral]] or [[portal]] to Hanged man (keyword: Hanged) and walk 3e, d, 2w, n | ||
|zmuddir = | |zmuddir = | ||
|mushdir = | |mushdir = | ||
| Line 20: | Line 21: | ||
|finger1 = | |finger1 = | ||
|finger2 = | |finger2 = | ||
|neck1 = | |neck1 = scales of alpha and omega | ||
|neck2 = | |neck2 = | ||
|body1 = | |body1 = | ||
| Line 33: | Line 34: | ||
|wrist1 = | |wrist1 = | ||
|wrist2 = | |wrist2 = | ||
|wielded1 = | |wielded1 = sword of equilibrium | ||
|wielded2 = | |wielded2 = | ||
|held1 = | |held1 = | ||
|ears1 = | |ears1 = | ||
|eyes1 = | |eyes1 = the Blindfold of Clarity | ||
|back1 = | |back1 = | ||
|face1 = | |face1 = | ||
| Line 45: | Line 46: | ||
|inv1 = | |inv1 = | ||
|chars = 2-4 [[hitter|hitters]] | |chars = 2-4 [[hitter|hitters]] | ||
|weapons = [[ | |weapons = [[Nonmagical items|Non-Magical]] | ||
|tunnel = | |tunnel = 7 + Mob | ||
|ipcheck = One, or she hurts more | |ipcheck = One, or she hurts more | ||
|tankspells = [[Basic spells]], [[ | |tankspells = [[Basic spells]], [[eldritch sphere]], [[inner warmth]], [[blazeward]], [[demonskin]], [[acidward]], [[true sight]]. | ||
|otherspells = [[Basic spells]] | |otherspells = [[Basic spells]] | ||
|shields = [[iceshield]], [[shockshield]] | |shields = [[iceshield]], [[shockshield]] | ||
|notes = | |notes = * She [[gouge|gouges]] and casts [[dispel magic]] during the fight but you can cast [[faerie fire]] on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts [[faerie fire]], [[blazebane]] and [[winter mist]] with each prog. | ||
* She [[gouge|gouges]] and casts [[dispel magic]] during the fight but you can cast [[faerie fire]] on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts [[faerie fire]], [[blazebane]] and [[winter mist]] with each prog. | |||
}} | }} | ||
Latest revision as of 17:29, 6 January 2015
This article is about the mobile. For the weapon of the same name, see Justice (item).
Justice stands here, balancing the cosmos.
Information
- Area: Tower of Enlightenment
- Status: Aggressive to evils, otherwise neutral.
- Alignment: Neutral
- Race: Unknown
- Class: Unknown
- Level Range: Unknown
Description
Justice is one who guards against extreme upheaval and chaos. Total focus and balance allows her to maintain her center, and retain inner peace and clarity.
Directions
Items
Equipment
| Location | Item |
| Worn around neck | scales of alpha and omega |
| Wielded | sword of equilibrium |
| Worn on eyes | the Blindfold of Clarity |
Inventory
Unknown coins
Strategy
- Chars: 2-4 hitters
- Weapons: Non-Magical
- Tunnel: 7 + Mob
- IP Check: One, or she hurts more
- Spells for Tank: Basic spells, eldritch sphere, inner warmth, blazeward, demonskin, acidward, true sight.
- Spells for Others: Basic spells
- Elemental Shields: iceshield, shockshield
Notes
- She gouges and casts dispel magic during the fight but you can cast faerie fire on her. She is aggressive towards evil chars only. She doesn't do damage to anyone but the tank, upon who she also casts faerie fire, blazebane and winter mist with each prog.