Dobra, the Eldest: Difference between revisions
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== Directions == | == Directions == | ||
* ZMud: <code>#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;chop;w;chop;nw;chop;sw;n</code> | * ZMud: <code>#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;chop;w;chop;nw;chop;sw;rap n</code> | ||
* MUSHClient: <code>#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) e (ne) (nw) (sw) n (ne) n (ne) 2w (chop) (se) (chop) (sw) (chop) w (chop) w (chop) s (chop) (sw) (chop) w (chop) (nw) (chop) w (chop) w (chop) (nw) (chop) w (chop) (nw) (chop) (sw) n</code> | * MUSHClient: <code>#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) e (ne) (nw) (sw) n (ne) n (ne) 2w (chop) (se) (chop) (sw) (chop) w (chop) w (chop) s (chop) (sw) (chop) w (chop) (nw) (chop) w (chop) w (chop) (nw) (chop) w (chop) (nw) (chop) (sw) rap n</code> | ||
* General: <code>8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, e, ne, nw, sw, n, ne, n, ne, 2w, (chop through the following dirs) se, sw, 2w, s, sw, w, nw, 2w, nw, w, nw, sw, n</code> | * General: <code>8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, e, ne, nw, sw, n, ne, n, ne, 2w, (chop through the following dirs) se, sw, 2w, s, sw, w, nw, 2w, nw, w, nw, sw, rap n</code> | ||
* ZMud without chopping: <code>#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;se;sw;#2 w;s;sw;w;nw;#2 w;nw;w;nw;sw;n</code> | * ZMud without chopping: <code>#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;se;sw;#2 w;s;sw;w;nw;#2 w;nw;w;nw;sw;rap n</code> | ||
== Description == | == Description == | ||
| Line 52: | Line 52: | ||
* Characters: 3-6 [[hitter|hitters]] | * Characters: 3-6 [[hitter|hitters]] | ||
* Weapons: Any | * Weapons: Any (If using [[immobilize]], recommended to keep DR below 105 to not scrap the sash) | ||
* [[Tunnel]]: None | * [[Tunnel]]: None | ||
* [[IP check]]: Easiest at one, feasible up to six | * [[IP check]]: Easiest at one, feasible up to six - Correction, can easily be ip8 if immobing | ||
=== Protective Spells === | === Protective Spells === | ||
| Line 65: | Line 65: | ||
You have to start the first fight solo and then bring everyone else in, but after that the group can stay in the room. When you attack her, she closes and locks the door, so remember to [[pick lock]] / [[knock]] / [[doorbash]] it if you need to [[flee]]. She also casts all three [[elemental shields]] on herself. She casts [[weaken]], [[poison]] and [[blind]], so bring [[cure poison|cure poisons]] and [[true sight|trues]] and have [[resist poison]] if you can. On the other hand, you can spell her down with everything except [[poison]] and [[blind]]. If you [[disarm]] her she will just re-wield straight away, so don't bother. If you [[flee]] from her then she tries to [[summon]] you, but she can't [[summon]] you from paradise (the room just outside hers_. If you log off in her room, you get [[transfer|transed]] back to paradise. Dobra has a huge amount of hp, it can take up to half an hour per kill. She can be [[circle|circled]]. Either chop or log off in paradise to get back out into the thorns, you can [[recall]] from there. | You have to start the first fight solo and then bring everyone else in, but after that the group can stay in the room. When you attack her, she closes and locks the door, so remember to [[pick lock]] / [[knock]] / [[doorbash]] it if you need to [[flee]]. She also casts all three [[elemental shields]] on herself. She casts [[weaken]], [[poison]] and [[blind]], so bring [[cure poison|cure poisons]] and [[true sight|trues]] and have [[resist poison]] if you can. On the other hand, you can spell her down with everything except [[poison]] and [[blind]]. If you [[disarm]] her she will just re-wield straight away, so don't bother. If you [[flee]] from her then she tries to [[summon]] you, but she can't [[summon]] you from paradise (the room just outside hers_. If you log off in her room, you get [[transfer|transed]] back to paradise. Dobra has a huge amount of hp, it can take up to half an hour per kill. She can be [[circle|circled]]. Either chop or log off in paradise to get back out into the thorns, you can [[recall]] from there. | ||
* If using [[immobilize]]: To make sure the sash survives the battle, it might be best to cast armor and shield on Dobra before the battle, and also keep the DR of any characters that will be fighting to 105 or less. | |||
[[Category:Mobs]] [[Category:The Forgotten Woods]] | [[Category:Mobs]] [[Category:The Forgotten Woods]] | ||
Latest revision as of 21:47, 24 February 2019
General
- Area: The Forgotten Woods
- Status: Neutral
- Mob Alignment: Evil
Directions
- ZMud:
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;chop;w;chop;nw;chop;sw;rap n - MUSHClient:
#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) e (ne) (nw) (sw) n (ne) n (ne) 2w (chop) (se) (chop) (sw) (chop) w (chop) w (chop) s (chop) (sw) (chop) w (chop) (nw) (chop) w (chop) w (chop) (nw) (chop) w (chop) (nw) (chop) (sw) rap n - General:
8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, e, ne, nw, sw, n, ne, n, ne, 2w, (chop through the following dirs) se, sw, 2w, s, sw, w, nw, 2w, nw, w, nw, sw, rap n
- ZMud without chopping:
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;e;ne;nw;sw;n;ne;n;ne;#2 w;se;sw;#2 w;s;sw;w;nw;#2 w;nw;w;nw;sw;rap n
Description
Dobra is dressed in clothes that belong on someone much younger than herself. She wears a long, off-white open-faced gown over her clothing though it does little to hide what she wears beneath. Her hair is about the same color as the gown she is wearing, so it is with some shock that one realizes just how very long it is; it is so long it trails the ground behind her. There is a sharp wit that shines from her coal-black eyes and though she may be old and frail, there is something there in her eyes that speaks of strength. She was probably very beautiful when she was younger, the bones of her face hint to it, but now her face is a web of fine lines and wrinkles.
Equipment
- cream-colored harem pants
- a cream-colored sash
- a string of dragon teeth
- a bat skull
- a band of silver
- a shard of ruby
- Covenant charm of the Eldest
- a tight bustier
- an off-white gown
- a black lace brassiere
- a couple persimmon berries (sells)
- a spicebush twig (sells)
- a hollow gourd (sells)
- a pinch of cattail pollen (sells)
- dried elderberry leaves (sells)
- dried fireweed stalks (sells)
- dried thistle barbs (sells)
- ground hickory leaves (sells)
- jellied wintergreen leaves (sells)
- peppermint leaves (sells)
- silver nightshade (sells)
Run Instructions
- Characters: 3-6 hitters
- Weapons: Any (If using immobilize, recommended to keep DR below 105 to not scrap the sash)
- Tunnel: None
- IP check: Easiest at one, feasible up to six - Correction, can easily be ip8 if immobing
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Protection/Benediction
- Spells for others: Basic spells, Protection/Benediction
- Elemental shields: Fireshield, Iceshield, Shockshield
Notes
You have to start the first fight solo and then bring everyone else in, but after that the group can stay in the room. When you attack her, she closes and locks the door, so remember to pick lock / knock / doorbash it if you need to flee. She also casts all three elemental shields on herself. She casts weaken, poison and blind, so bring cure poisons and trues and have resist poison if you can. On the other hand, you can spell her down with everything except poison and blind. If you disarm her she will just re-wield straight away, so don't bother. If you flee from her then she tries to summon you, but she can't summon you from paradise (the room just outside hers_. If you log off in her room, you get transed back to paradise. Dobra has a huge amount of hp, it can take up to half an hour per kill. She can be circled. Either chop or log off in paradise to get back out into the thorns, you can recall from there.
- If using immobilize: To make sure the sash survives the battle, it might be best to cast armor and shield on Dobra before the battle, and also keep the DR of any characters that will be fighting to 105 or less.