Justice: Difference between revisions

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|level = Unknown
|level = Unknown
|affects =  
|affects =  
|roddir = Walk to [[Knights of the Round|KoTR]] and [[astral walk|Astral]] or [[portal]] to Hanged man (keyword: Hanged) and walk <code>3e, d, 2w, n</code>
|roddir = Walk to [[Knights of the Round|KoTR]] and [[astral walk|Astral]] or [[portal]] to Hanged man (keyword: Hanged) and walk 3e, d, 2w, n
|zmuddir =   
|zmuddir =   
|mushdir =  
|mushdir =  
Line 47: Line 47:
|chars = 2-4 [[hitter|hitters]]
|chars = 2-4 [[hitter|hitters]]
|weapons = [[Nonmagical items|Non-Magical]]
|weapons = [[Nonmagical items|Non-Magical]]
|tunnel = None
|tunnel = 7 + Mob
|ipcheck = One, or she hurts more
|ipcheck = One, or she hurts more
|tankspells = [[Basic spells]], [[eldritch sphere]], [[inner warmth]], [[blazeward]], [[demonskin]], [[acidward]], [[true sight]].
|tankspells = [[Basic spells]], [[eldritch sphere]], [[inner warmth]], [[blazeward]], [[demonskin]], [[acidward]], [[true sight]].

Latest revision as of 17:29, 6 January 2015

This article is about the mobile. For the weapon of the same name, see Justice (item).

Justice stands here, balancing the cosmos.

Information

Description

Justice is one who guards against extreme upheaval and chaos. Total
focus and balance allows her to maintain her center, and retain inner
peace and clarity.

Directions

  • RoD: Walk to KoTR and Astral or portal to Hanged man (keyword: Hanged) and walk 3e, d, 2w, n

Items

Equipment

LocationItem
Worn around neckscales of alpha and omega
Wieldedsword of equilibrium
Worn on eyesthe Blindfold of Clarity

Inventory

Unknown coins

Strategy

Notes