Captain Faragut: Difference between revisions

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Faragut is an easy solo for a [[Paladin]] because almost all of his damage is physical -- the higher your [[Armor Class|AC]] the less punishment you will take. If you use a paladin, remember to cast divine armor on yourself (in addition to the basic run spells) and shieldblock his attacks to reduce the damage even further. Faragut likes to gouge, disarm and attempts to stun, so resilience and true sight are always welcome.
Faragut is an easy solo for a [[Paladin]] because almost all of his damage is physical -- the higher your [[Armor Class|AC]] the less punishment you will take. If you use a paladin, remember to cast divine armor on yourself (in addition to the basic run spells) and shieldblock his attacks to reduce the damage even further. Faragut likes to gouge, disarm and attempts to stun, so resilience and true sight are always welcome.


Killing Faragut will sometimes trigger a mini-quest where you can hunt down his treasure -- a chest containing 5 million coins, some midasable junk, a decent pair of leveling earrings and one of the three items listed above (Rogue's Ring, Brigand's Cloak, ankle bracer).
Killing Faragut will sometimes trigger a mini-quest where you can hunt down his treasure -- a chest containing 5 million coins, some midasable junk, a decent pair of leveling earrings and one of the three items listed above (Rogue's Ring, Brigand's Cloak, ankle bracer). Other times he will summon his [[Spirit Avenger]], a second mob that carries a healthy amount of gold coins.


[[Category:Mobs]] [[Category:Ocean Keep]]
[[Category:Mobs]] [[Category:Ocean Keep]]

Revision as of 05:52, 14 October 2013

General

Directions

  • ZMud: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#11 w;n;w;n;#3 w;s;#2 w;#3 n;#3 w;navigate maze;u;e;n;open down; d; e; pick/bash/knock s;s
  • MUSHClient: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 11w n w n 3w s 2w 3n 3w navigate maze u e n (open d) d e pick/bash/knock s s
  • General: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 11w, n, w, n, 3w, s, 2w, 3n, 3w, navigate maze, u, e, n, (open d) d, e, pick/bash/knock s, s

Description

With blood in his eyes and between his teeth (a touch of scurvy, most
likely), he grabs his sabres and does his level best to turn you into
a former adventurer.

Equipment

Run Instructions

  • Characters: 1 Paladin, hitters optional
  • Weapons: Any
  • Tunnel: None
  • IP check: None (Rumoured < IP2 for best pop rates)

Protective Spells

Notes

Faragut is an easy solo for a Paladin because almost all of his damage is physical -- the higher your AC the less punishment you will take. If you use a paladin, remember to cast divine armor on yourself (in addition to the basic run spells) and shieldblock his attacks to reduce the damage even further. Faragut likes to gouge, disarm and attempts to stun, so resilience and true sight are always welcome.

Killing Faragut will sometimes trigger a mini-quest where you can hunt down his treasure -- a chest containing 5 million coins, some midasable junk, a decent pair of leveling earrings and one of the three items listed above (Rogue's Ring, Brigand's Cloak, ankle bracer). Other times he will summon his Spirit Avenger, a second mob that carries a healthy amount of gold coins.