Atreides, the ancient historian: Difference between revisions
| Line 24: | Line 24: | ||
* [[Tunnel]]: None | * [[Tunnel]]: None | ||
* [[IP check]]: 1 | * [[IP check]]: 1 | ||
=== Protective Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]], [[True Sight]] | * Spells for [[tank]]: [[Basic spells]], [[True Sight]] | ||
* Spells for others: [[Basic spells]] | * Spells for others: [[Basic spells]] | ||
* [[Elemental shields]]: None | * [[Elemental shields]]: None | ||
Revision as of 13:10, 6 March 2006
General
- Area: Scourge of Time
- Status: Neutral
- Mob Alignment: Neutral
Description
Before you sits a wise, old vampire. His shiny, dark-brown hair is neatly tucked behind his long, pointed ears. His eyes, black as the night sky, gaze cautiously at you. You can tell that he is a stranger to neither legend nor myth. It appears, by his grim face, that he might have even participated in a couple of them, himself.
Equipment
Run Instructions
Protective Spells
- Spells for tank: Basic spells, True Sight
- Spells for others: Basic spells
- Elemental shields: None
Directions
Atreides is in the Scourge of Time, so you'll have to travel through the Astral Plane. It's 8u n and either you already have a pearl wand or you kill the mob there and get one. It's good to keep so that you don't have to bother with him each time. Unlock the gate and step north into the plane. Track Malsangre and when you reach her, say back in time. Then you have to make your way through the Sands of Time Maze. Once you're in the somber hall, Atreides is to the south.
Notes
Atreides is pretty easy, to the point of being soloable. On the other hand, however, he disarms, gouges, poisons and some of his progs do damage to other chars as well as the tank. If you multi, Atreides casts random spells at you, but it really doesn't make it much harder (watch for dispel magic though). Atreides' room is also the recall room, but if you can't recall for a different reason (no blood/mana/he's trying to eat you), just head go n, w to Kahl and beam Kahl, he'll transfer you to Bartok Grove and you can walk back to New Darkhaven from there.