Satan, Ruler of Hell: Difference between revisions
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== Notes == | == Notes == | ||
[ 47] Lathir: Prepp (done hours in advance) | |||
Tue Jan 15 16:10:07 2008 | |||
To: Satan | |||
At the moment Vamps>Fathomers>Thieves | |||
You want to do two triggers, the two lines below to kill satan (grasp satan) | |||
Satan, Ruler of Hell summons forth fiery serpents to bind | |||
Serpents of fire swarm the air in confusion... | |||
(and of course also "rescues you!" but I guess everyone has/knows that) | |||
Get lots of svbr, some svsp, 10-30% fire resist and 5 dex over class max. | |||
LOTS of heals,one+ tankset,6+ true sights,3+ cure blindess scroll and 2+ sancs | |||
Since Satan switches immunities, you need to take care of that. | |||
Thief: (dress to dex 28+2 | |||
2 dragonslicers (from donation), 1 thievesblade and 1 shieldbreaker | |||
And two circling alias, something like | |||
#alias csb {kill satan;rem dragonslicer;wear shieldbreaker;rem dragonslicer | |||
;wear dragonslicer;circle satan;rem shieldbreaker;wear dragonslicer} | |||
#alias ctb {kill satan;rem dragonslicer;wear thievesblade;rem dragonslicer | |||
;wear dragonslicer;circle satan;rem thievesblade;wear dragonslicer} | |||
Fathomer: (dress to dex 28+2) | |||
Vindur when she isnt immune, otherwise feign. | |||
Vamps: (dress to dex 28+2) | |||
grasp away when not tanking | |||
Warrior: (dress to dex 25+2) | |||
probably use nasr the whole time (if there are fathomers among the hitters) | |||
[ 48] Lathir: Run Instructions (read memorize/have in front of you) | |||
Tue Jan 15 16:13:40 2008 | |||
To: Runners | |||
Getting to satan is complicated, and I don't know all quirks. | |||
So its extra important to be very alert to what the leader says. | |||
Basically if the leader (I) says "follow name", it would be nice if it took ppl | |||
less than 5 seconds to do that. | |||
1) get to delphium | |||
2) wait for repop / spell up | |||
3) kill delphium | |||
4) Wait while someone maps maze of heat | |||
5) walk one char at a time, to the Gateway. dirs provided via says | |||
6) dispel/get spells, wait for dirs and orders to move across the pentagram | |||
7) You'll trans, for the few that has the char used on delphium repair. | |||
8) Wait, re-follow, re-group | |||
9) In satans room, spell up shorts (don't forget sanc/protection/true sight) | |||
10) kill the foul girlie girl | |||
11) no clue | |||
The hardest part is definitely 6, pentagram is tunneled and silent. Time is an | |||
issue. If your chars name or your regular guildtalk name is called move across | |||
the pentagram at once, unless something is wrong. Please *beg* | |||
You can't quit, supplicate recall or ld past delphium. If you get lost in a | |||
silent room - log another char and try to contact the leader via tells. | |||
To get out: remove all, ld and relog. Wait for death. Supplicate corpse. | |||
(this might differ from room to room and other things) | |||
{{stub}} | {{stub}} | ||
[[Category:Mobs]] [[Category:The Underworld]] | [[Category:Mobs]] [[Category:The Underworld]] | ||
Revision as of 12:42, 29 April 2024
General
- Area: The Underworld
- Status: Neutral
- Mob Alignment: Evil
Directions
After killing Delphium, pass through the maze of heat, then through the charred pentagram, along the paths of power to The Heart of the Underworld.
Description
(Missing)
Equipment
- Bloodied cat-o'-nine-tails
- The javelin of Anathema
- the wristlet of the hellborne
- Corselette of the Furies
Run Instructions
- Characters: Can be successfully run with a variety of classes, choose the one that works best for you.
- Weapons: Both Magical and Nonmagical
- Tunnel: 9
- IP check: Room Only
Protective Spells
- Spells for tank: Everything you got.
- Spells for others: Same as above.
- Elemental shields: Fireshield, Iceshield, Shockshield
Notes
[ 47] Lathir: Prepp (done hours in advance)
Tue Jan 15 16:10:07 2008
To: Satan
At the moment Vamps>Fathomers>Thieves
You want to do two triggers, the two lines below to kill satan (grasp satan)
Satan, Ruler of Hell summons forth fiery serpents to bind
Serpents of fire swarm the air in confusion...
(and of course also "rescues you!" but I guess everyone has/knows that)
Get lots of svbr, some svsp, 10-30% fire resist and 5 dex over class max.
LOTS of heals,one+ tankset,6+ true sights,3+ cure blindess scroll and 2+ sancs
Since Satan switches immunities, you need to take care of that.
Thief: (dress to dex 28+2
2 dragonslicers (from donation), 1 thievesblade and 1 shieldbreaker
And two circling alias, something like
#alias csb {kill satan;rem dragonslicer;wear shieldbreaker;rem dragonslicer
;wear dragonslicer;circle satan;rem shieldbreaker;wear dragonslicer}
#alias ctb {kill satan;rem dragonslicer;wear thievesblade;rem dragonslicer
;wear dragonslicer;circle satan;rem thievesblade;wear dragonslicer}
Fathomer: (dress to dex 28+2)
Vindur when she isnt immune, otherwise feign.
Vamps: (dress to dex 28+2)
grasp away when not tanking
Warrior: (dress to dex 25+2)
probably use nasr the whole time (if there are fathomers among the hitters)
[ 48] Lathir: Run Instructions (read memorize/have in front of you)
Tue Jan 15 16:13:40 2008
To: Runners
Getting to satan is complicated, and I don't know all quirks.
So its extra important to be very alert to what the leader says.
Basically if the leader (I) says "follow name", it would be nice if it took ppl
less than 5 seconds to do that.
1) get to delphium
2) wait for repop / spell up
3) kill delphium
4) Wait while someone maps maze of heat
5) walk one char at a time, to the Gateway. dirs provided via says
6) dispel/get spells, wait for dirs and orders to move across the pentagram
7) You'll trans, for the few that has the char used on delphium repair.
8) Wait, re-follow, re-group
9) In satans room, spell up shorts (don't forget sanc/protection/true sight)
10) kill the foul girlie girl
11) no clue
The hardest part is definitely 6, pentagram is tunneled and silent. Time is an
issue. If your chars name or your regular guildtalk name is called move across
the pentagram at once, unless something is wrong. Please *beg*
You can't quit, supplicate recall or ld past delphium. If you get lost in a
silent room - log another char and try to contact the leader via tells.
To get out: remove all, ld and relog. Wait for death. Supplicate corpse.
(this might differ from room to room and other things)
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