The Elder Orb: Difference between revisions

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* [[Tunnel]]: None
* [[Tunnel]]: None
* [[IP check]]: None
* [[IP check]]: None
* Spell: [[Quantum spike]]


=== Protective Spells ===
=== Protective Spells ===


* Spells for tank: [[Basic spells]]
* Spells for [[tank]]: [[Basic spells]]
* Spells for others: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: [[Shockshield]]
* [[Elemental shields]]: [[Shockshield]]

Revision as of 13:26, 6 March 2006

General

Directions

  • ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#2 s;e;open n;#3 n;open altar;#2 n;open rock;d;n;w;#2 u
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(sw) u 2w n (nw) 2n (sw) s (sw) (se) e (ne) (open wall) 3n w (open w) 2w n w 2n (open d) 2d 2s e (open n) 3n (open altar) 2n (open rock) d n w 2u
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, 2d, 2s, e, open n, 3n, open altar, 2n, open rock, d, n, w, 2u

Description

By far the mightiest beholder that you have ever seen, this eye tyrant seems to be at the pinnacle of power for any beholder. His many eyes glow fiendishly as they gaze upon you, casually sizing you up. You notice with more than passing interest that his huge central eye seems to be covered with a sparkling, glowing lens. You wonder what this object might be used for, and how it could affect you!

Equipment

Run Instructions

Protective Spells

Notes

Note that some of the mobs on the way to the Elder Orb are immune to magic weapons. The Elder Orb gates in guardian vampires, so it's preferable to have devouts rather than evil runners. He disarms quite a lot, too. You can't recall from his room so you'll need to go back to the plaque to do so, which is 2d, e, s, open trapdoor, u, s, open s, 3s, open s, s, w, 2n.


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