Horus: Difference between revisions
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* [[Tunnel]]: None | * [[Tunnel]]: None | ||
* [[IP check]]: One or he heals. Higher than IP3 is impossible. | * [[IP check]]: One or he heals. Higher than IP3 is impossible. | ||
=== Protective Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Blazeward]] | * Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Blazeward]] | ||
* Spells for others: [[Basic spells]] | * Spells for others: [[Basic spells]] | ||
* [[Elemental shields]]: None | * [[Elemental shields]]: None | ||
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[[Category:Mobs]] [[Category:Blasted Lands]] | [[Category:Mobs]] [[Category:Blasted Lands]] | ||
Revision as of 13:39, 6 March 2006
General
- Area: Blasted Lands
- Status: Neutral
- Mob Alignment: Devout
Directions
Description
This statue before you depicts Harmakis, or Horus, as he is more commonly known. A mighty champion of light he is the justice bringer, and does so with a passion unknown to most.
Equipment
Run Instructions
- Characters: 1-3 hitters
- Weapons: Magical
- Tunnel: None
- IP check: One or he heals. Higher than IP3 is impossible.
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Demonskin, Blazeward
- Spells for others: Basic spells
- Elemental shields: None
Notes
Horus has an entry prog for evils, and maybe neuts as well, which does about 200 dmg. He definitely attacks both on entry, at any rate. He also gouges during the fight. Horus likes to disarm you and take your weapon, so fill his inventory (with sixteen items). If he gets your Justice, he'll dual-wield it and use it against you. You can poison him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. Wasp talon works effectively against him.