Flee: Difference between revisions

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* Syntax: <code>flee, rescue <character></code>
{{cleanup}}
 
* Syntax: <code>flee/rescue <character></code>
* Casting message: <code><message the user sees on cast (if available)></code>
* Expiration message: <code><message the user sees on spell expiration (if available)></code>
* Failure message: <code><message the user sees on failure (if available)></code>


== Help File ==
== Help File ==


<pre>
Once you start a fight, you can't just walk away
      _________________________  ____________________________
from it. If the fight is not going well, you can
  __ /                          |                            \ __
attempt to FLEE, or another character can
  | /|                          |: character will keep fight-  |:||
RESCUE you.
  ||:|                          |: ing, and will attempt to   |:||
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.   |:||
If you lose your link during a fight, then your
  ||:|                          |: Your chances of making the  |:||
character will keep fighting, and will attempt to
  ||:|  Syntax:                |: recall are reduced, and you |:||
RECALL from time to time. Your chances of making the
  ||:|                          |: will lose much more exper-  |:||
  recall are reduced, and you will lose much more exper-
  ||:|  flee                    |: ience.                     |:||
  ience.
  ||:|  rescue <character>      |:                            |:||
  ||:|                          |: You will sometimes lose     |:||
You will sometimes lose experience for attempting
  ||:|                          |: experience for attempting   |:||
to flee, and will always lose experience for success-
  ||:| Once you start a fight,  |: to flee, and will always   |:||
  fully fleeing. The amount of experience lost per attempt
  ||:| you can't just walk away  |: lose experience for success-|:||
has been lowered, and you will no longer lose exper-
  ||:| from it. If the fight is |: fully fleeing. The amount of|:||
  ience on every attempt made.
  ||:| not going well, you can  |: experience lost per attempt |:||
  ||:| attempt to FLEE, or      |: has been lowered, and you   |:||
RESCUE: In order to successfully rescue you must first
  ||:| another character can    |: will no longer lose exper-  |:||
practice the skill.== Information ==
  ||:| RESCUE you.              |: ience on every attempt made.|:||
  ||:|                          |:                            |:||
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                          |: practice the skill.         |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                              '----`
</pre>
 
== Information ==


=== Rescue ===
=== Rescue ===

Revision as of 11:24, 8 November 2006

  • Syntax: flee/rescue <character>
  • Casting message: <message the user sees on cast (if available)>
  • Expiration message: <message the user sees on spell expiration (if available)>
  • Failure message: <message the user sees on failure (if available)>

Help File

Once you start a fight, you can't just walk away
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.

If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.

You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.

RESCUE: In order to successfully rescue you must first
practice the skill.== Information ==

Rescue

Contrary to what was once widely believed, the rescuer does not need to target the actual tank. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.

Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.

Smaug 1.4a

Success of rescue depends on the learned percentage of the rescuer and the luck stat of both the rescuer and the rescued. Each luck point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.

Table of classes with rescue skill

Class Percentage
Cleric 20%
Augurer 50%
Paladin 80%
Warrior 80%
Druid 95%
Ranger 95%

Flee

No information yet.