Flee
- Syntax:
flee/rescue <character> - Casting message:
<message the user sees on cast (if available)> - Expiration message:
<message the user sees on spell expiration (if available)> - Failure message:
<message the user sees on failure (if available)>
Help File
Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you. If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more exper- ience. You will sometimes lose experience for attempting to flee, and will always lose experience for success- fully fleeing. The amount of experience lost per attempt has been lowered, and you will no longer lose exper- ience on every attempt made. RESCUE: In order to successfully rescue you must first practice the skill.
Information
Rescue
Contrary to what was once widely believed, the rescuer does not need to target the actual tank. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.
Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.
Smaug 1.4a
Success of rescue depends on the learned percentage of the rescuer and the luck stat of both the rescuer and the rescued. Each luck point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.
Table of classes with rescue skill
| Class | Percentage |
|---|---|
| Cleric | 20% |
| Augurer | 50% |
| Paladin | 80% |
| Warrior | 80% |
| Druid | 95% |
| Ranger | 95% |