McManus: Difference between revisions

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== Notes ==
== Notes ==


Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well, on the other hand. McManus does some serious equipment damage, you might need to strip. For one of his progs, he does a tail lash which throws you out of the room and he switches [[tank|tanks]] in the process. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Keep your [[wimpy]] on 0 and keep an eye on the duration of your [[aqua breath]].
Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well, on the other hand. McManus does some serious [[equipment damage]], you might need to [[strip]]. For one of his progs, he does a tail lash which throws you out of the room and he switches [[tank|tanks]] in the process. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Keep your [[wimpy]] on 0 and keep an eye on the duration of your [[aqua breath]].


[[Category:Mobs]] [[Category:Antall, the Lost Harbor]]
[[Category:Mobs]] [[Category:Antall, the Lost Harbor]]
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Revision as of 09:26, 15 August 2011

General

Directions

Unknown

Description

McManus towers more than eighty inches above.  Dark-brown hair, twisted into
savage battle braids, droops downwards towards strange dimensions.  Glowing, red
pupils frighten whatever they gaze on.  He has fought, not to mention massacred,
many things spookier than you.

Equipment

Run Instructions

Protective Spells

Notes

Don't cast faerie fire on McManus, he's got a prog for it. Ethereal funnel works well, on the other hand. McManus does some serious equipment damage, you might need to strip. For one of his progs, he does a tail lash which throws you out of the room and he switches tanks in the process. If you get thrown out, it's 2se to get back to him, but beware of the DT to your north. Keep your wimpy on 0 and keep an eye on the duration of your aqua breath.