McManus, captain of the Deilstorm: Difference between revisions
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{{Mob | {{Mob | ||
|cname = | |cname = McManus, captain of the Deilstorm | ||
|gname = A scowling demonlord cautiously patrols his ship's nucleus. | |||
|gname = | |||
|description = | |description = | ||
McManus towers more than eighty inches above. Dark-brown hair, twisted | McManus towers more than eighty inches above. Dark-brown hair, twisted | ||
| Line 16: | Line 14: | ||
|level = | |level = | ||
|affects = [[sanctuary]], [[shockshield]] | |affects = [[sanctuary]], [[shockshield]] | ||
|feet1 = boots of ancient spider venom | |||
|hands1 = Gloom's beckonings | |||
|inv1 = McManus' skeleton passkey | |||
|pop1 = coercion | |||
|inv3 = A sapphire amulet, bearing the Tyrrhenu emblem | |||
|chars = 2-3 [[hitter|hitters]], preferably [[fathomer|fathomers]] | |||
|feet1 = | |||
|hands1 = | |||
|inv1 = | |||
| | |||
|chars = 2 | |||
|weapons = Any | |weapons = Any | ||
|tunnel = Three + [[mobile|mob]] | |tunnel = Three + [[mobile|mob]] | ||
| Line 55: | Line 27: | ||
|shields = shockshield | |shields = shockshield | ||
|notes = | |notes = | ||
''[[A sapphire amulet, bearing the Tyrrhenu emblem]] is part of the [[Mystic Armor of Nidaros]] set'' | |||
* McManus switches [[tank|tanks]]. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Don't spam; always be prepared to tank. | * McManus switches [[tank|tanks]]. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Don't spam; always be prepared to tank. | ||
* Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well on the other hand. | * Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well on the other hand. | ||
* McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed. | * McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed. | ||
}} | }} | ||
Latest revision as of 20:38, 19 May 2014
A scowling demonlord cautiously patrols his ship's nucleus.
Information
- Area: Antall, the Lost Harbor
- Status: Aggressive
- Alignment: Evil
- Affected By: sanctuary, shockshield
Description
McManus towers more than eighty inches above. Dark-brown hair, twisted into savage battle braids, droops downwards towards strange dimensions. Glowing, red pupils frighten whatever they gaze on. He has fought, not to mention massacred, many things spookier than you.
Items
Equipment
| Location | Item |
| Worn on feet | boots of ancient spider venom |
| Worn on hands | Gloom's beckonings |
Inventory
Unknown coins
Pops
Strategy
- Chars: 2-3 hitters, preferably fathomers
- Weapons: Any
- Tunnel: Three + mob
- IP Check: 1
- Spells for Tank: Basic spells, shadowform, eldritch sphere, protection, grounding
- Spells for Others: Basic spells, shadowform, eldritch sphere, protection, grounding
- Elemental Shields: shockshield
Notes
A sapphire amulet, bearing the Tyrrhenu emblem is part of the Mystic Armor of Nidaros set
- McManus switches tanks. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the DT to your north. Don't spam; always be prepared to tank.
- Don't cast faerie fire on McManus, he's got a prog for it. Ethereal funnel works well on the other hand.
- McManus does some serious equipment damage, you might need to remove equipment to prevent them from being destroyed.