Gealcath, the Dragon of Light: Difference between revisions

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== General ==
{{Mob
 
|cname = Gealcath, the Dragon of Light
* Area: [[The Dunhill Dumesnes]]
|area = The Dunhill Demesnes
* Status: Neutral
|status = Neutral
* Mob Alignment: [[Devout alignment|Devout]]
|align = [[Devout alignment|Devout]]
 
|zmuddir = nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;open altar;d;unlock w;open w;w;#3 nw;unlock nw;open nw;nw;n;w
== Directions ==
|mushdir = #(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (open altar) d (unlock w) (open w) w 3(nw) (unlock nw) (open nw) (nw) n w
 
|roddir = nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, open altar, d, unlock w, open w, w, 3nw, unlock nw, open nw, nw, n, w
* You will need [[a gold key]] and [[a grey key]] to get to Gealcath.
|description = Shading your eyes and peering into the blinding light, you can almost
** ZMud: <code>nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;open altar;d;unlock w;open w;w;#3 nw;unlock nw;open nw;nw;n;w</code>
** MUSHClient: <code>#(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (open altar) d (unlock w) (open w) w 3(nw) (unlock nw) (open nw) (nw) n w</code>
** General: <code>nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, open altar, d, unlock w, open w, w, 3nw, unlock nw, open nw, nw, n, w</code>
 
== Description ==
 
Shading your eyes and peering into the blinding light, you can almost
  make out the huge form of this beast. Every scale on the monster's
  make out the huge form of this beast. Every scale on the monster's
  massive body seems to reflect and refract the light from the bright
  massive body seems to reflect and refract the light from the bright
  aura which surrounds it, and spray it across the room a hundredfold
  aura which surrounds it, and spray it across the room a hundredfold
  times in brilliance.
  times in brilliance.
 
|light1 = the DragonOrb of Gealcath
== Equipment ==
|pop1 = the DragonOrb of Gealcath
 
|pop2 = a Shaft of Light
* [[the DragonOrb of Gealcath]]
|pop3 = A wickedly sharp halberd named 'Dragon Fiend'
* [[a Shaft of Light]] ([[Pop item|pop]])
|pop4 = the battle shield of the Dragonlord
 
|chars = 1 [[tank]], 1-3 [[hitter|hitters]]
== Run Instructions ==
|weapons = Any but [[short blades]]
 
|tunnel = Four + [[mobile|mob]]
* Characters: 1 [[tank]], 1-3 [[hitter|hitters]]
|ipcheck =  Two
* Weapons: Any but [[short blades]]
|tankspells = [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Dragonskin]], [[Grounding]]
* [[Tunnel]]: Four + [[mobile|mob]]
|otherspells = [[Basic spells]], [[Grounding]]
* [[IP check]]: Two
|notes =
* Spell: Unknown
* You will need [[a gold key]] and [[a grey key]] to get to Gealcath.
 
The Orb appears to be a 100% pop (orb did not pop when I popped Dragon Fiend - Stolichnaya). You can't get more than four people into the room while he's alive, because if you quit in there he boots you out. His lightning blast is an [[area attack]] which hurts a bit so chars other than the [[tank]] might need to bring [[heal|heals]]. Aside from the [[alignment|align]] issues, if you use an [[alignment|evil]] [[tank]] Gealcath will cast [[dispel evil]] on you. You're trapped in a [[norecall]] area, so you must say I yield to you to Gealcath, he will [[transfer|trans]] you back to [[New Darkhaven|DH]] (and damage you 100hp and one piece of eq).
=== Protective Spells ===
}}
 
* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Dragonskin]], [[Grounding]]
* Spells for others: [[Basic spells]], [[Grounding]]
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]], [[Acidmist]] (select needed ones)
 
== Notes ==
 
You can't get more than four people into the room while he's alive, because if you quit in there he boots you out. His lightning blast is an [[area attack]] which hurts a bit so chars other than the [[tank]] might need to bring [[heal|heals]]. Aside from the [[alignment|align]] issues, if you use an [[alignment|evil]] [[tank]] Gealcath will cast [[dispel evil]] on you. You're trapped in a [[norecall]] area, so you must say I yield to you to Gealcath, he will [[transfer|trans]] you back to [[New Darkhaven|DH]] (and damage you 100hp and one piece of eq).
 
[[Category:Mobs]] [[Category:<Area name>]]
 
{{stub}}

Latest revision as of 05:25, 5 March 2015

Information

Description

Shading your eyes and peering into the blinding light, you can almost
make out the huge form of this beast. Every scale on the monster's
massive body seems to reflect and refract the light from the bright
aura which surrounds it, and spray it across the room a hundredfold
times in brilliance.

Directions

  • RoD: nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, open altar, d, unlock w, open w, w, 3nw, unlock nw, open nw, nw, n, w
  • zMUD: nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;open altar;d;unlock w;open w;w;#3 nw;unlock nw;open nw;nw;n;w
  • MUSH: #(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (open altar) d (unlock w) (open w) w 3(nw) (unlock nw) (open nw) (nw) n w

Items

Equipment

LocationItem
Used as lightthe DragonOrb of Gealcath

Inventory

Unknown coins 

Pops

Strategy

Notes

The Orb appears to be a 100% pop (orb did not pop when I popped Dragon Fiend - Stolichnaya). You can't get more than four people into the room while he's alive, because if you quit in there he boots you out. His lightning blast is an area attack which hurts a bit so chars other than the tank might need to bring heals. Aside from the align issues, if you use an evil tank Gealcath will cast dispel evil on you. You're trapped in a norecall area, so you must say I yield to you to Gealcath, he will trans you back to DH (and damage you 100hp and one piece of eq).