The winterwight: Difference between revisions

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{{Mob
{{Mob
|cname =  
|cname = The winterwight
|gname =  
|gname = A bony figure wrapped in ice hovers motionless above the chasm
|description =  
|description = An undead, ice-clad horror, this wight's earthly manifestation is augmented
by the power of elemental cold. Its body is a misty, amorphous blue, fading
in and out at will, and the fangs that protrude from its mouth drip with white
poison. Although the sheer magical force that the winterwight can bring to
bear is significant, the winterwight serves a higher power; it has been
commanded to guard the palace for eternity.
|area = Winterlight Island
|area = Winterlight Island
|status = Aggressive
|status = Aggressive
Line 10: Line 15:
|level =  
|level =  
|affects = [[sanctuary]], [[detect invis]], [[detect hidden]]
|affects = [[sanctuary]], [[detect invis]], [[detect hidden]]
|roddir = sw, s, s, se, s, sw, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, sw, w, sw, n
|roddir = from area entrance, 5sw, s, sw, nw, w, sw, s, s, se, s, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, nw, w, sw, n, nw, n, w, nw
|zmuddir =  
|zmuddir =  
|mushdir =  
|mushdir =  
|light1 = Item in mob's light slot
|finger1 = Item in mob's first finger slot
|finger2 = Item in mob's second finger slot
|neck1 = Item in mob's first neck slot
|neck2 = Item in mob's second neck slot
|body1 = Item in mob's body slot
|head1 = Item in mob's head slot
|legs1 = Item in mob's leg slot
|feet1 = Item in mob's feet slot
|hands1 = Item in mob's hand slot
|arms1 = Item in mob's arm slot
|shield1 = Item in mob's shield slot
|abody1 = Item in mob's about body slot
|waist1 = Item in mob's waist slot
|wrist1 = Item in mob's first wrist slot
|wrist2 = Item in mob's second wrist slot
|wielded1 = Item weilded by mob
|wielded2 =
|held1 = Item held in mob's hand
|ears1 = Item in mob's ear slot
|eyes1 = Item in mob's eye slot
|back1 = Item in mob's back slot
|face1 = Item in mob's face slot
|ankle1 = Item in mob's first ankle slot
|ankle2 = Item in mob's second ankle slot


|gold = Gold the mob drops
 
|inv1 = Inventory item (inv1 - inv9)
|gold = ?
|inv1 =  
|chars = 2+
|chars = 2+
|weapons = Nonmagical does not appear to work
|weapons = Magical
|tunnel =  
|tunnel =  
|ipcheck = ,causes wight to do a lot more damage
|ipcheck = ?, Causes wight to do a lot more damage
|tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
|tankspells = Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
|otherspells = Inner warmth
|otherspells = Inner warmth
|shields = Iceshield, Shockshield
|shields = Iceshield, Fireshield
|notes = Does clawing prog to damage gear, casts ice storm as per druid spell, debuffs with wintermist, cannot flee from.  Terrain is slippery so will lose footing.
|notes = Does clawing prog to [[equipment damage|damage gear]], environment can drop sheets of ice on you for another 400[[hitpoints|hp]], casts ice storm as per [[Druid]] spell, debuffs with wintermist.  You cannot [[flee]] from the [[mobile|mob]], either wight drags you back into the fight or you [[flee]] into a [[instadeath room]] (down).  Terrain is slippery so will lose footing and lose random actions.  Appears to [[heal]] at a very fast rate. Do not [[circle]], [[slay]]s on [[circle]].
}}
}}

Latest revision as of 07:23, 20 August 2011

A bony figure wrapped in ice hovers motionless above the chasm

Information

Description

An undead, ice-clad horror, this wight's earthly manifestation is augmented
by the power of elemental cold. Its body is a misty, amorphous blue, fading
in and out at will, and the fangs that protrude from its mouth drip with white
poison. Although the sheer magical force that the winterwight can bring to 
bear is significant, the winterwight serves a higher power; it has been
commanded to guard the palace for eternity.

Directions

  • RoD: from area entrance, 5sw, s, sw, nw, w, sw, s, s, se, s, s, nw, sw, w, ne, nw, sw, make sure you have fireshield on, nw, w, sw, n, nw, n, w, nw

Items

Inventory

  • ? coins

Strategy

  • Chars: 2+
  • Weapons: Magical
  • IP Check: ?, Causes wight to do a lot more damage
  • Spells for Tank: Basic spellup, demonskin, inner warmth, shadowform, eldritch sphere, anti-magic shell
  • Spells for Others: Inner warmth
  • Elemental Shields: Iceshield, Fireshield

Notes

Does clawing prog to damage gear, environment can drop sheets of ice on you for another 400hp, casts ice storm as per Druid spell, debuffs with wintermist. You cannot flee from the mob, either wight drags you back into the fight or you flee into a instadeath room (down). Terrain is slippery so will lose footing and lose random actions. Appears to heal at a very fast rate. Do not circle, slays on circle.