Dogerif, the God of Fire: Difference between revisions
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== General == | == General == | ||
* Area: [[Underworld]] | * Area: [[The Underworld]] | ||
* Status: Neutral | * Status: Neutral | ||
* Mob Alignment: [[Evil alignment|Evil]] | * Mob Alignment: [[Evil alignment|Evil]] | ||
| Line 45: | Line 45: | ||
To [[recall]] from Dogerif, go e, all s, open crack, s, ne, e. Just watch out for the bats on the way there, they have a eq damage prog which can happen up to two times in one round. They have low hp but are numerous. If you think you won't make it, [[flee]] back and [[heal]]/rest up because the repops give you enough time to take it slow. The bats won't see you if you're [[hidden]] and [[invisible]], but there's little demons along the way that will. If you have a [[warrior]] with you, [[stun]] everything and you'll be fine. | To [[recall]] from Dogerif, go e, all s, open crack, s, ne, e. Just watch out for the bats on the way there, they have a eq damage prog which can happen up to two times in one round. They have low hp but are numerous. If you think you won't make it, [[flee]] back and [[heal]]/rest up because the repops give you enough time to take it slow. The bats won't see you if you're [[hidden]] and [[invisible]], but there's little demons along the way that will. If you have a [[warrior]] with you, [[stun]] everything and you'll be fine. | ||
[[Category:Mobs]] [[Category:Underworld]] | [[Category:Mobs]] [[Category:The Underworld]] | ||
Revision as of 01:44, 14 November 2006
General
- Area: The Underworld
- Status: Neutral
- Mob Alignment: Evil
Directions
- ZMud:
#26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith;s;open w;#2 w - MUSHClient:
#26w 7s e s e s d s (give 50000 coins Wicorith) s (open w) 2w - General:
26w, 7s, e, s, e, s, d, s, give 50000 coins Wicorith, s, open w, 2w
Description
The towering fire god stands upon two large pair of haunches. His teeth measure six inches and appear to be stained with blood. His mind twisted with hatred and rage, the fire god looks upon all mortals with disdain, as though their power could never compare to his.
Equipment
- a bracer of fire
- the Fire god's blade
- a torch of evil
- the pentagramic key of fire
- a demonskin ankle bracer (pop)
Run Instructions
Protective Spells
- Spells for tank: Basic spells, Blazeward, Demonskin, Protection/Benediction
- Spells for others: Basic spells, Blazeward, Protection/Benediction
- Elemental shields: Fireshield, Iceshield, Shockshield, Acidmist (select needed ones)
Notes
Dogerif has some quite strong flame attacks, so watch the eq damage. With a tank and two hitters, one cleric fortifying is enough to not need heals. This fight is quick if you keep laying down the damage on Dogerif. There is a small 5hp or so entry prog for his room.
To recall from Dogerif, go e, all s, open crack, s, ne, e. Just watch out for the bats on the way there, they have a eq damage prog which can happen up to two times in one round. They have low hp but are numerous. If you think you won't make it, flee back and heal/rest up because the repops give you enough time to take it slow. The bats won't see you if you're hidden and invisible, but there's little demons along the way that will. If you have a warrior with you, stun everything and you'll be fine.