Fitzgerald the Standard-bearer
General
- Area: The King's Castle
- Status: Neutral
- Mob Alignment: Devout
Directions
- ZMud:
#13 e;#3 s;#3 e;#2 ne;#3 se;e;#2 s;sw;s;se;s;se;#2 e;#2 ne;#3 e;#5 n;#2 w;#2 n;u;s;#3 e;open u;u - MUSHClient:
#13e 3s 3e 2(ne) 3(se) e 2s (sw) s (se) s (se) 2e 2(ne) 3e 5n 2w 2n u s 3e (open u) u - General:
13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, 3e, 5n, 2w, 2n, u, s, 3e, open u, u
Description
Fitzgerald proudly guards the colors of Corsterix, his beloved king. He wears the same chain mail as do the Royal Guard, but his countenance and bearing indicate he is an even more formidable opponent than the Captain of this vaunted garrison. Standing at the turret's edge, a hand resting firmly on the pole of the wind-rustled colors, his two metre height seems even more impressive. The sparkle in his eyes belies his training in less mundane combat, and you seriously reconsider any thoughts you may have had about testing his abilities.
Equipment
- a heavy steel broadsword
- the livery of the royal house
- the banner of royal colors or the Mark of the King (pop, always one of the two)
Run Instructions
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Demonskin, Valiance
- Spells for others: Basic spells
- Elemental shields: Shockshield
Notes
If you want an easier fight, poison him first. He's immune to grasp, so it's better to have thieves. He shuts the hatch every few seconds, so if you need to flee then remember to open it first. Fitz will disarm you then throw your weapons out the hatch - he doesn't use keywords like some other mobs, he just picks up everything that's on the floor and drops it in the room below, it's very spammy if your container scraps. The best idea is to have another character that just runs down, grabs them and gives them back to you.