Fitzgerald the Standard-bearer

From RoDpedia
Jump to navigation Jump to search

General

Directions

  • ZMud: #13 e;#3 s;#3 e;#2 ne;#3 se;e;#2 s;sw;s;se;s;se;#2 e;#2 ne;#3 e;#5 n;#2 w;#2 n;u;s;#3 e;open u;u
  • MUSHClient: #13e 3s 3e 2(ne) 3(se) e 2s (sw) s (se) s (se) 2e 2(ne) 3e 5n 2w 2n u s 3e (open u) u
  • General: 13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, 3e, 5n, 2w, 2n, u, s, 3e, open u, u

Description

Fitzgerald proudly guards the colors of Corsterix, his beloved king. He wears
the same chain mail as do the Royal Guard, but his countenance and bearing
indicate he is an even more formidable opponent than the Captain of this
vaunted garrison. Standing at the turret's edge, a hand resting firmly
on the pole of the wind-rustled colors, his two metre height seems even
more impressive. The sparkle in his eyes belies his training in less
mundane combat, and you seriously reconsider any thoughts you may have
had about testing his abilities.

Equipment

Run Instructions

Protective Spells

Notes

If you want an easier fight, poison him first. He's immune to grasp, so it's better to have thieves. He shuts the hatch every few seconds, so if you need to flee then remember to open it first. Fitz will disarm you then throw your weapons out the hatch - he doesn't use keywords like some other mobs, he just picks up everything that's on the floor and drops it in the room below, it's very spammy if your container scraps. The best idea is to have another character that just runs down, grabs them and gives them back to you.