Sir Percival
General
- Area: Knights of the Round
- Status: Neutral
- Mob Alignment: Devout
Directions
Sir Percival is a teleporting mob and he also wanders like nothing else. Uplift him to see if you might be able to summon. He repops in Knights of the Round, but it's a fair bit of effort to get to the round table and he usually ends up in The Blood Sea (remember aqua breath!) fairly quickly anyway. Otherwise, try the Tower of Enlightenment and Shadowport because they're all in the same geo (and he can't teleport across geos, you see?). Remember that sometimes a mob will show on where but can't be tracked and vice versa. Also if he's in 'the Straits of Ahtbourne' in The Blood Sea, it's easier to walk in via the southern edge of Wastelands.
Description
A heavily weather-beaten man, Percival has had to endure much in his quest for the Holy Grail. He is an incredibly sturdy Knight of the Round Table, and as such, can withstand a great deal more. Nothing short of achieving the Grail itself will stop him. It is unlikely that even you could stop him, with your mighty army. A Knight such as this is a rare sight indeed.
Equipment
Run Instructions
Protective Spells
- Spells for tank: Basic spells
- Spells for others: Basic spells
- Elemental shields: Fireshield
Notes
Attack him straight away before he teleports. Just get sanctuary and fireshield, the fight's not too hard, but if you've got a shadowform potion and want to save on your repair bill, then by all means. He has a little fight prog that does EQ damage to a random person in the room. He seems to spend more time in The Blood Sea than anywhere else (there's a hypothesis that it's because there are more rooms in it than in the other three areas in the geo), but if you can catch him while he's in one of the others (preferably Tower of Enlightenment, because Shadowport has more thieving and aggressive mobs) then the fight is a bit easier because there's a lot of fish that join in when you're in The Blood Sea.