Rescue: Difference between revisions

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The help file for this skill also covers [[flee]]:
The help file for this skill also covers [[flee]]:


<pre>
Once you start a fight, you can't just walk away
      _________________________  ____________________________
from it. If the fight is not going well, you can
  __ /                          |                            \ __
attempt to FLEE, or another character can
  | /|                          |: character will keep fight-  |:||
RESCUE you.
  ||:|                          |: ing, and will attempt to   |:||
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.   |:||
If you lose your link during a fight, then your
  ||:|                          |: Your chances of making the  |:||
character will keep fighting, and will attempt to
  ||:|  Syntax:                |: recall are reduced, and you |:||
RECALL from time to time. Your chances of making the
  ||:|                          |: will lose much more exper-  |:||
  recall are reduced, and you will lose much more exper-
  ||:|  flee                    |: ience.                     |:||
  ience.
  ||:|  rescue <character>      |:                            |:||
  ||:|                          |: You will sometimes lose     |:||
You will sometimes lose experience for attempting
  ||:|                          |: experience for attempting   |:||
to flee, and will always lose experience for success-
  ||:| Once you start a fight,  |: to flee, and will always   |:||
  fully fleeing. The amount of experience lost per attempt
  ||:| you can't just walk away  |: lose experience for success-|:||
has been lowered, and you will no longer lose exper-
  ||:| from it. If the fight is |: fully fleeing. The amount of|:||
  ience on every attempt made.
  ||:| not going well, you can  |: experience lost per attempt |:||
  ||:| attempt to FLEE, or      |: has been lowered, and you   |:||
RESCUE: In order to successfully rescue you must first
  ||:| another character can    |: will no longer lose exper-  |:||
practice the skill.
  ||:| RESCUE you.              |: ience on every attempt made.|:||
  ||:|                          |:                            |:||
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                          |: practice the skill.         |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                              '----`
</pre>
 


== Information ==
== Information ==

Revision as of 12:52, 4 December 2006

  • Syntax: rescue <target>
  • Success message: You rescue <target>!
  • Failure message: You fail the rescue.

Help File

The help file for this skill also covers flee:

Once you start a fight, you can't just walk away
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.

If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.

You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.

RESCUE: In order to successfully rescue you must first
practice the skill.

Information

To successfully use this skill, both rescuer and the rescued must be fighting, not necessarily the same adversary. A successful rescue will make the rescued's current direct adversary switch focus to the rescuer. The luck stat of both rescuer and rescued plays a role, making it easier or harder to succeed: each luck point translates into a percentage point, which either raises or lowers the initial learned percent depending on a thresold.

If the rescuer is devoted to a deity a success will also modify his favor, depending upon his deity's characteristics (helping others).

Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.

Table of classes with rescue skill

Class Percentage
Cleric 20%
Augurer 50%
Barbarian 80%
Paladin 80%
Warrior 80%
Bladesinger 95%
Druid 95%
Ranger 95%

See Also

  • [[Flee]