Danbala Wedo: Difference between revisions
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* [[Tunnel]]: 4 + [[mobile|mob]] | * [[Tunnel]]: 4 + [[mobile|mob]] | ||
* [[IP check]]: One | * [[IP check]]: One | ||
=== Protective Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]], full [[tankset]], [[acidward]] | * Spells for [[tank]]: [[Basic spells]], full [[tankset]], [[acidward]] | ||
* Spells for others: [[Basic spells]], full [[tankset]], [[acidward]] | * Spells for others: [[Basic spells]], full [[tankset]], [[acidward]] | ||
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]] | * [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]] | ||
Revision as of 13:21, 6 March 2006
General
- Area: La Chute D'eau De L'ancients
- Status: Aggressive
- Detects: Unknown
- Mob Alignment: Neutral
Directions
(Incomplete)
Description
The dark form of Danbala Wedo lies stretched out before you. His long body is coiled in the shadows so it is hard to tell how large he is. Rising from the pile of dark scales is a large head, hooded and slowly weaving back and forth in the silence. Lighter colored scales form strange patterns up the underside of Danbala's neck, then slowly turn darker again. His eyes glitter with ancient knowledge of the gods. Venom drips off two large fangs as he opens his mouth to hiss at you for intruding in his chamber.
Equipment
- the ring of the ancient gods
- the Snake's eye (pop)
- the essence of kundalini (pop)
- the skull of Danbala (rare pop)
- the ancient sight of the snake (very rare pop)
Run Instructions
Protective Spells
- Spells for tank: Basic spells, full tankset, acidward
- Spells for others: Basic spells, full tankset, acidward
- Elemental shields: Fireshield, Iceshield, Shockshield
Notes
Don't disarm or rescue! Danbala has several nasty progs for when you do this, so don't. Set your wimpy, around 800. Make sure you create a spring as soon as you get into the room. You may wish to bring a fifth warrior, even though Danny's room is only tunneled to five (minus the mob himself, of course, which means four players can get in), just to act as a backup and hopefully make the run a little easier. Be careful though, because the room outside his one is tunneled to two, so if two people are idling there then the rest are trapped. Don't log off or disappear into the void, or you'll be sent right back to the entrance of the area. You also need about 1000 heals to take on Danbala (assuming you're going to kill him a few times, of course).
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