Anhur, God of War: Difference between revisions
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=== General === | === General === | ||
* Characters: 1 tank, 1 [[ | * Characters: 1 [[tank]], 1 [[thief]], 1 [[cleric]] | ||
* Weapons: Magic | * Weapons: Magic | ||
* Tunnel: None | * Tunnel: None | ||
* Status: Aggressive | * Status: [[Aggressive]] | ||
* Mob Align: [[Evil]] | * Mob Align: [[Evil]] | ||
* IP Check: None | * IP Check: None | ||
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=== Spells === | === Spells === | ||
* Spells for tank: | * Spells for tank: [[Basic spells]], [[Valiance]], [[Fly]] | ||
* Spells for others: | * Spells for others: [[Basic spells]], [[Fly]] | ||
* [[Elemental shields]]: None | * [[Elemental shields]]: None | ||
=== Directions=== | === Directions=== | ||
From the entrance to [[Blasted Lands]] ( 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to [[Ammit]], flee, move 1 east and summon the rest of your group. Many people like to keep a [[Portal Character|portal char]] at this point. From there, Anhur is 2n. | From the entrance to [[Blasted Lands]] ( <code>8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e</code>, [[scan]] for entrance ), [[astral walk|astral]] to [[Ammit]], [[flee]], move 1 east and [[summon]] the rest of your group. Many people like to keep a [[Portal Character|portal char]] at this point. From there, Anhur is 2n. | ||
=== Notes === | === Notes === | ||
Firstly, [[ | Firstly, [[disarm]] him. Anhur [[Poison|poisons]], [[Blind|blinds]] and also [[Stun|stuns]] quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. [[Tank]] needs to have resistance to [[poison]] (if so, you probably don't need the [[cleric]]) or something to [[cure poison]] on them, because they'll be bitten almost every [[round]]. Any sort of [[hitter]] works-- [[mage]] [[paradox flux|paradox]], [[thief]] [[circle]], etc. [[Ranger]] [[wasp talon]] also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven. | ||
[[Category:Mobs]] [[Category:Blasted Lands]] | [[Category:Mobs]] [[Category:Blasted Lands]] | ||
Revision as of 12:45, 22 September 2005
Description
This lion-headed man is truly awesome. His shaggy mane whips about his head as he engages you in battle easily. There is nothing he would desire more than to see your head decorate his trophy rack.
Equipment
Holds
Instructions
- Area: Blasted Lands
General
- Characters: 1 tank, 1 thief, 1 cleric
- Weapons: Magic
- Tunnel: None
- Status: Aggressive
- Mob Align: Evil
- IP Check: None
- Spell: Paradox Flux
Spells
- Spells for tank: Basic spells, Valiance, Fly
- Spells for others: Basic spells, Fly
- Elemental shields: None
Directions
From the entrance to Blasted Lands ( 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to Ammit, flee, move 1 east and summon the rest of your group. Many people like to keep a portal char at this point. From there, Anhur is 2n.
Notes
Firstly, disarm him. Anhur poisons, blinds and also stuns quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have resistance to poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.