Gealcath, the Dragon of Light: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 31: | Line 31: | ||
* [[Tunnel]]: Four + [[mobile|mob]] | * [[Tunnel]]: Four + [[mobile|mob]] | ||
* [[IP check]]: Two | * [[IP check]]: Two | ||
=== Protective Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Dragonskin]], [[Grounding]] | * Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Demonskin]], [[Dragonskin]], [[Grounding]] | ||
* Spells for others: [[Basic spells]], [[Grounding]] | * Spells for others: [[Basic spells]], [[Grounding]] | ||
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]], [[Acidmist]] (select needed ones) | * [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]], [[Acidmist]] (select needed ones) | ||
Revision as of 13:29, 6 March 2006
General
- Area: The Dunhill Dumesnes
- Status: Neutral
- Mob Alignment: Devout
Directions
- You will need a gold key and a grey key to get to Gealcath.
- ZMud:
nw;#2 w;#4 n;e;look painting;open n;#2 n;#57 w;ne;#3 n;open altar;d;unlock w;open w;w;#3 nw;unlock nw;open nw;nw;n;w - MUSHClient:
#(nw) 2w 4n e (look painting) (open n) 2n 57w (ne) 3n (open altar) d (unlock w) (open w) w 3(nw) (unlock nw) (open nw) (nw) n w - General:
nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne, 3n, open altar, d, unlock w, open w, w, 3nw, unlock nw, open nw, nw, n, w
- ZMud:
Description
Shading your eyes and peering into the blinding light, you can almost make out the huge form of this beast. Every scale on the monster's massive body seems to reflect and refract the light from the bright aura which surrounds it, and spray it across the room a hundredfold times in brilliance.
Equipment
Run Instructions
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Demonskin, Dragonskin, Grounding
- Spells for others: Basic spells, Grounding
- Elemental shields: Fireshield, Iceshield, Shockshield, Acidmist (select needed ones)
Notes
You can't get more than four people into the room while he's alive, because if you quit in there he boots you out. His lightning blast is an area attack which hurts a bit so chars other than the tank might need to bring heals. Aside from the align issues, if you use an evil tank Gealcath will cast dispel evil on you. You're trapped in a norecall area, so you must say I yield to you to Gealcath, he will trans you back to DH (and damage you 100hp and one piece of eq). [[Category:<Area name>]]
This article is a stub. You can help by expanding it or making it conform to the template.