Rescue: Difference between revisions
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The help file for this skill also covers [[flee]]: | The help file for this skill also covers [[flee]]: | ||
Once you start a fight, you can't just walk away | |||
from it. If the fight is not going well, you can | |||
attempt to FLEE, or another character can | |||
RESCUE you. | |||
If you lose your link during a fight, then your | |||
character will keep fighting, and will attempt to | |||
RECALL from time to time. Your chances of making the | |||
recall are reduced, and you will lose much more exper- | |||
ience. | |||
You will sometimes lose experience for attempting | |||
to flee, and will always lose experience for success- | |||
fully fleeing. The amount of experience lost per attempt | |||
has been lowered, and you will no longer lose exper- | |||
ience on every attempt made. | |||
RESCUE: In order to successfully rescue you must first | |||
practice the skill. | |||
== Information == | == Information == | ||
Revision as of 12:52, 4 December 2006
- Syntax:
rescue <target> - Success message:
You rescue <target>! - Failure message:
You fail the rescue.
Help File
The help file for this skill also covers flee:
Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you. If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more exper- ience. You will sometimes lose experience for attempting to flee, and will always lose experience for success- fully fleeing. The amount of experience lost per attempt has been lowered, and you will no longer lose exper- ience on every attempt made. RESCUE: In order to successfully rescue you must first practice the skill.
Information
To successfully use this skill, both rescuer and the rescued must be fighting, not necessarily the same adversary. A successful rescue will make the rescued's current direct adversary switch focus to the rescuer. The luck stat of both rescuer and rescued plays a role, making it easier or harder to succeed: each luck point translates into a percentage point, which either raises or lowers the initial learned percent depending on a thresold.
If the rescuer is devoted to a deity a success will also modify his favor, depending upon his deity's characteristics (helping others).
Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.
Table of classes with rescue skill
| Class | Percentage |
|---|---|
| Cleric | 20% |
| Augurer | 50% |
| Barbarian | 80% |
| Paladin | 80% |
| Warrior | 80% |
| Bladesinger | 95% |
| Druid | 95% |
| Ranger | 95% |
See Also
- [[Flee]