Rescue

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Revision as of 23:33, 4 December 2006 by Tokai (talk | contribs)
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  • Syntax: rescue <target>
  • Success message: You rescue <target>!
  • Failure message: You fail the rescue.

Help File

The help file for this skill also covers flee:

Once you start a fight, you can't just walk away
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.

If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.

You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.

RESCUE: In order to successfully rescue you must first
practice the skill.

Information

To successfully use this skill, the rescuer must be actively fighting the adversary they wish to rescue the rescue target from.A successful rescue will make the rescued's current direct adversary switch focus to the rescuer and, if that adversary is a mob, forget that their previous target existed. The luck stat of both rescuer and rescued plays a role, making it easier or harder to succeed: each luck point translates into a percentage point, which either raises or lowers the initial learned percent depending on a thresold.

If the rescuer is devoted to a deity a success may also modify his favor, depending upon his deity's characteristics (helping others).

Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.


See Also