Difference between revisions of "Rescue"
Line 79: | Line 79: | ||
| 95% | | 95% | ||
|} | |} | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [[Flee] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 12:49, 4 December 2006
- Syntax:
rescue <target>
- Success message:
You rescue <target>!
- Failure message:
You fail the rescue.
Help File
The help file for this skill also covers flee:
_________________________ ____________________________ __ / | \ __ | /| |: character will keep fight- |:|| ||:| |: ing, and will attempt to |:|| ||:| -= Flee/Rescue =- |: RECALL from time to time. |:|| ||:| |: Your chances of making the |:|| ||:| Syntax: |: recall are reduced, and you |:|| ||:| |: will lose much more exper- |:|| ||:| flee |: ience. |:|| ||:| rescue <character> |: |:|| ||:| |: You will sometimes lose |:|| ||:| |: experience for attempting |:|| ||:| Once you start a fight, |: to flee, and will always |:|| ||:| you can't just walk away |: lose experience for success-|:|| ||:| from it. If the fight is |: fully fleeing. The amount of|:|| ||:| not going well, you can |: experience lost per attempt |:|| ||:| attempt to FLEE, or |: has been lowered, and you |:|| ||:| another character can |: will no longer lose exper- |:|| ||:| RESCUE you. |: ience on every attempt made.|:|| ||:| |: |:|| ||:| If you lose your link |: RESCUE: In order to success-|:|| ||:| during a fight, then your |: fully rescue you must first |:|| ||:| |: practice the skill. |:|| ||:|__________________________ |: ____________________________|:|| ||/___________________________\|:/_____________________________\|| |____________________________ ______________________________| '----`
Information
To successfully use this skill, both rescuer and the rescued must be fighting, not necessarily the same adversary. A successful rescue will make the rescued's current direct adversary switch focus to the rescuer. The luck stat of both rescuer and rescued plays a role, making it easier or harder to succeed: each luck point translates into a percentage point, which either raises or lowers the initial learned percent depending on a thresold.
If the rescuer is devoted to a deity a success will also modify his favor, depending upon his deity's characteristics (helping others).
Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.
Table of classes with rescue skill
Class | Percentage |
---|---|
Cleric | 20% |
Augurer | 50% |
Barbarian | 80% |
Paladin | 80% |
Warrior | 80% |
Bladesinger | 95% |
Druid | 95% |
Ranger | 95% |
See Also
- [[Flee]