Difference between revisions of "Rescue"

From RoDpedia
Jump to: navigation, search
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{cleanup}}
 
 
 
* Syntax: <code>rescue <target></code>
 
* Syntax: <code>rescue <target></code>
 
* Success message: <code>You rescue <target>!</code>
 
* Success message: <code>You rescue <target>!</code>
Line 9: Line 7:
 
The help file for this skill also covers [[flee]]:
 
The help file for this skill also covers [[flee]]:
  
<pre>
+
Once you start a fight, you can't just walk away
      _________________________  ____________________________
+
from it. If the fight is not going well, you can
  __ /                          |                            \ __
+
attempt to FLEE, or another character can
  | /|                          |: character will keep fight-  |:||
+
RESCUE you.
  ||:|                          |: ing, and will attempt to   |:||
+
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.   |:||
+
If you lose your link during a fight, then your
  ||:|                          |: Your chances of making the  |:||
+
character will keep fighting, and will attempt to
  ||:|  Syntax:                |: recall are reduced, and you |:||
+
RECALL from time to time. Your chances of making the
  ||:|                          |: will lose much more exper-  |:||
+
  recall are reduced, and you will lose much more exper-
  ||:|  flee                    |: ience.                     |:||
+
  ience.
  ||:|  rescue <character>      |:                            |:||
+
  ||:|                          |: You will sometimes lose     |:||
+
You will sometimes lose experience for attempting
  ||:|                          |: experience for attempting   |:||
+
to flee, and will always lose experience for success-
  ||:| Once you start a fight,  |: to flee, and will always   |:||
+
  fully fleeing. The amount of experience lost per attempt
  ||:| you can't just walk away  |: lose experience for success-|:||
+
has been lowered, and you will no longer lose exper-
  ||:| from it. If the fight is |: fully fleeing. The amount of|:||
+
  ience on every attempt made.
  ||:| not going well, you can  |: experience lost per attempt |:||
+
  ||:| attempt to FLEE, or      |: has been lowered, and you   |:||
+
RESCUE: In order to successfully rescue you must first
  ||:| another character can    |: will no longer lose exper-  |:||
+
practice the skill.
  ||:| RESCUE you.              |: ience on every attempt made.|:||
 
  ||:|                          |:                            |:||
 
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
 
  ||:| during a fight, then your |: fully rescue you must first |:||
 
  ||:|                          |: practice the skill.         |:||
 
  ||:|__________________________ |: ____________________________|:||
 
  ||/___________________________\|:/_____________________________\||
 
  |____________________________      ______________________________|
 
                              '----`
 
</pre>
 
 
 
  
 
== Information ==
 
== Information ==
  
To successfully use this skill, both rescuer and the rescued must be fighting, not necessarily the same adversary. A successful rescue will make the rescued's current direct adversary switch focus to the rescuer.  The [[luck]] stat of both rescuer and rescued plays a role, making it easier or harder to succeed: each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent depending on a thresold.
+
To successfully use this skill, it is required for both the rescuer and the rescued to be engaged in a fight.  It's not needed for them to fight the same adversary nor to be in the same fight. A success will make the rescued's current adversary (the one who's taking the rescued's melee blows) switch focus to the rescuer and, if that adversary is a [[mobile|mob]], forget that their previous target existed.  The [[luck]] stat of both rescuer and rescued plays a role: each [[luck]] point translates into a percentage point, which either raises or lowers the percentage of success, depending on a thresold.
  
If the rescuer is devoted to a [[deity]] a success will also modify his [[favor]], depending upon his deity's characteristics (helping others).
+
If the rescuer is devoted to a [[deity]] a success may also modify his [[favor]], depending upon his deity's point of view about "helping others".
  
 
Another way to change tanks, much more efficient than rescue when it can be done, is [[style tanking]].
 
Another way to change tanks, much more efficient than rescue when it can be done, is [[style tanking]].
  
==== Table of classes with rescue skill ====
 
  
{| border="1" cellspacing="0"
+
== See Also ==
|-
+
 
! width="100px" | Class
+
* [[Flee]]
! width="100px" | Percentage
 
|-
 
| Cleric
 
| 20%
 
|-
 
| Augurer
 
| 50%
 
|-
 
| Barbarian
 
| 80%
 
|-
 
| Paladin
 
| 80%
 
|-
 
| Warrior
 
| 80%
 
|-
 
| Bladesinger
 
| 95%
 
|-
 
| Druid
 
| 95%
 
|-
 
| Ranger
 
| 95%
 
|}
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 02:43, 5 December 2006

  • Syntax: rescue <target>
  • Success message: You rescue <target>!
  • Failure message: You fail the rescue.

Help File

The help file for this skill also covers flee:

Once you start a fight, you can't just walk away
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.

If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.

You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.

RESCUE: In order to successfully rescue you must first
practice the skill.

Information

To successfully use this skill, it is required for both the rescuer and the rescued to be engaged in a fight. It's not needed for them to fight the same adversary nor to be in the same fight. A success will make the rescued's current adversary (the one who's taking the rescued's melee blows) switch focus to the rescuer and, if that adversary is a mob, forget that their previous target existed. The luck stat of both rescuer and rescued plays a role: each luck point translates into a percentage point, which either raises or lowers the percentage of success, depending on a thresold.

If the rescuer is devoted to a deity a success may also modify his favor, depending upon his deity's point of view about "helping others".

Another way to change tanks, much more efficient than rescue when it can be done, is style tanking.


See Also