Planar spell: Difference between revisions

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Planar spells, by [[class]]:
Planar spells, by [[class]]:
* [[Augurer]]:  [[Helical flow]]
* [[Augurer]]:  [[Helical flow]]
* [[Cleric]]:  [[Cloud travel]], [[Uplift]]
* [[Cleric]]:  [[Cloud travel]], [[Solar flight]], [[Uplift]]
* [[Druid]]:  [[Plant pass]]
* [[Druid]]:  [[Plant pass]]
* [[Mage]]:  [[Astral walk]], [[Portal]]
* [[Mage]]:  [[Astral walk]], [[Portal]]
* [[Vampire]]: [[Mistwalk]]
* [[Vampire]]: [[Mistwalk]]
== See Also ==
* [[Astral disruption]]
* [[Geo]]


[[Category:Information]]
[[Category:Information]]

Latest revision as of 07:35, 22 August 2011

Definition

Planar spells are a category of spell that allow you to travel to (or in the case of uplift, heal) a target which may be in another room, area or geo. In practice, it's more complicated than instantaneous travel because there are a number of restrictions on it. Many rooms, or even whole areas like The Sentinel, are flagged 'noportal' (which means you can't make portals to/from there) or 'noastral' (which means none of the other planar spells, including uplift, will work to/from that room). There's also the limitations of astral disruption and that you can't use a planar spell on a target whose level is higher than yours. Plus, several of the planar spells have extra restrictions, thematic to their class (like mistwalk can only be used at night-time or cloud travel, which can only be used in certain weather).

Planar spells, by class:

See Also