Planar spell: Difference between revisions
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== Definition == | == Definition == | ||
'''Planar spells''' are a category of spell that allow you to travel (or in the case of [[uplift]], heal) a target which may be in another room, area or [[geo]]. In practice, it's more complicated than instantaneous travel because there | '''Planar spells''' are a category of spell that allow you to travel to (or in the case of [[uplift]], heal) a target which may be in another room, area or [[geo]]. In practice, it's more complicated than instantaneous travel because there are a number of restrictions on it. Many rooms, or even whole areas like [[The Sentinel]], are flagged 'noportal' (which means you can't make [[portal|portals]] to/from there) or 'noastral' (which means none of the other planar spells, including [[uplift]], will work to/from that room). There's also the limitations of [[astral disruption]] and that you can't use a planar spell on a target whose level is higher than yours. Plus, several of the planar spells have extra restrictions, thematic to their [[class]] (like [[mistwalk]] can only be used at night-time or [[cloud travel]], which can only be used in certain weather). | ||
Planar spells, by [[class]]: | Planar spells, by [[class]]: | ||
* [[Augurer]]: [[Helical flow]] | * [[Augurer]]: [[Helical flow]] | ||
* [[Cleric]]: [[Solar flight]], [[Uplift]] | * [[Cleric]]: [[Cloud travel]], [[Solar flight]], [[Uplift]] | ||
* [[Druid]]: [[Plant pass]] | * [[Druid]]: [[Plant pass]] | ||
* [[Mage]]: [[Astral walk]], [[Portal]] | * [[Mage]]: [[Astral walk]], [[Portal]] | ||
* [[Vampire]]: [[Mistwalk]] | * [[Vampire]]: [[Mistwalk]] | ||
== See Also == | |||
* [[Astral disruption]] | |||
* [[Geo]] | |||
[[Category:Information]] | [[Category:Information]] | ||
Latest revision as of 07:35, 22 August 2011
Definition
Planar spells are a category of spell that allow you to travel to (or in the case of uplift, heal) a target which may be in another room, area or geo. In practice, it's more complicated than instantaneous travel because there are a number of restrictions on it. Many rooms, or even whole areas like The Sentinel, are flagged 'noportal' (which means you can't make portals to/from there) or 'noastral' (which means none of the other planar spells, including uplift, will work to/from that room). There's also the limitations of astral disruption and that you can't use a planar spell on a target whose level is higher than yours. Plus, several of the planar spells have extra restrictions, thematic to their class (like mistwalk can only be used at night-time or cloud travel, which can only be used in certain weather).
Planar spells, by class:
- Augurer: Helical flow
- Cleric: Cloud travel, Solar flight, Uplift
- Druid: Plant pass
- Mage: Astral walk, Portal
- Vampire: Mistwalk