Help File
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/././ Tiefling \.\.\
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/././ \.\.\
\.\.\ Tieflings are derived from human bloodlines and, in the /././
/././ broadest sense possible, they still look human. However, \.\.\
\.\.\ their infernal heritage has left a clear imprint on their /././
/././ appearance. Though their demonic lineage is removed by \.\.\
\.\.\ many generations, physical traits such as horns, tails, /././
/././ and unusual skin, hair and eye colors are prevalent in \.\.\
\.\.\ most tieflings. These features can rest dormant in families /././
/././ and manifest unexpectedly. Many tieflings are killed at \.\.\
\.\.\ birth from fear, superstition or both. /././
/././ \.\.\
\.\.\ Tieflings have no unified nation or culture. The /././
/././ circumstances of their births leave them disconnected and \.\.\
\.\.\ isolated. Unwilling to trust and without much recourse in /././
/././ society, they often resort to the baser tendencies of their \.\.\
\.\.\ ancestry. While tieflings can be of any alignments, the /././
\.\.\ pull of their fiendish progenitors remains in the blood /././
/././ and prevents them from being as devout as other races. \.\.\
/././ \.\.\
\.\.\ While some tieflings are natural fighters, most rely on /././
/././ either their intelligence or their charm to eke out an \.\.\
\.\.\ existence as a practitioner of magic or a charlatan. /././
/././ \.\.\
\.\.\ While their diabolical roots provides them with a /././
/././ resistance to fire, it also makes tieflings susceptible \.\.\
\.\.\ to holy attacks. They also also keen-sighted and possess /././
\.\.\ the innate ability to see at a distance and sense heat in /././
/././ darkness. \.\.\
/././ \.\.\
\.\.\ Tieflings may follow the ways of the following classes: /././
/././ Augurer Bladesinger Druid Fathomer Mage Nephandi \.\.\
/././ Thief Vampire Warrior \.\.\
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/././ Tieflings gain experience on a scale of normal rate * .95. \.\.\
\.\.\ /././
\.\.\ Tieflings are a race without a formal nation. /././
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Information
- Proficient abilities:
- Imbued with: Infravision, Scry
- Resistances: Fire 10%
- Susceptibilities: Holy 7%
- Experience gain rate: Normal rate * 0.95
- Base Stats: 10 str 12 int 11 wis 11 dex 10 con 13 cha 11 lck.
- Stat points left to assign: 14
- Classes allowed: Augurer, Bladesinger, Druid, Fathomer, Mage, Nephandi, Thief, Vampire, Warrior.
- Hometown: None
- Racial Skill: Infernal Wrath : Gives a bonus to your DR, based on your Charisma. DR bonus becomes 2 above 13 CHA, affect lasts 1 round per CHA.
- Totem Item: ring of the hellspawn
Appearance