Anhur, God of War: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Tokai (talk | contribs)
No edit summary
 
Ancorehraq (talk | contribs)
No edit summary
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
== General ==
* Area: [[Blasted Lands]]
* Status: [[Aggressive mob|Aggressive]]
* Mob Alignment: [[Evil alignment|Evil]]
== Description ==
== Description ==


  <description>
  This lion-headed man is truly awesome. His shaggy mane whips about
his head as he engages you in battle easily. There is nothing he
would desire more than to see your head decorate his trophy rack.


== Equipment ==
== Equipment ==


=== Holds ===
* [[sleeves of Power]]
* [[<held item 1>]]
* [[leggings of War]]
* [[<held item 2>]]
* [[sceptre of Bedevilment]]
* [[plate of Magic]]
* [[the Throne Room Key]]


=== Pops ===
== Run Instructions ==
* [[<pop item 1>]]
* [[<pop item 2>]]


== Instructions ==
* Characters: 1 [[tank]], 1 [[thief]], 1 [[cleric]]
* Area: [[Blasted Lands]]
* Weapons: [[Magical items|Magical]]
* [[Tunnel]]: None
* [[IP check]]: None
* Immobilize: Yes


=== General ===
=== Protective Spells ===


* Characters: 1 tank, 1 [[Thief]], 1 [[Cleric]]
* Spells for [[tank]]: [[Basic spells]], [[Valiance]], [[Fly]]
* Weapons: <weapons needed>
* Spells for others: [[Basic spells]], [[Fly]]
* Tunnel: None
* [[Elemental shields]]: None
* Status: Aggressive
* Mob Align: Evil]]
* IP Check: None
* Spell: [[Paradox Flux]]


=== Spells ===
=== Directions ===
* Spells for tank: Basics, [[Valiance]], [[Fly]]
* Spells for others: Basics, [[Fly]]
* [[Elemental shields]]: None


=== Directions===
From the entrance to [[Blasted Lands]] ( <code>8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e</code>, [[scan]] for entrance ), [[astral walk|astral]] to [[Ammit]], [[flee]], move 1 east and [[summon]] the rest of your group. Many people like to keep a [[Portal Character|portal char]] at this point. From there, Anhur is 2n.
From the entrance to [[Blasted Lands]] ( 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to [[Ammit]], flee, move 1 east and summon the rest of your group. Many people like to keep a [[Portal Character|portal char]] at this point. From there, Anhur is 2n.


== Notes ==


=== Notes ===
Firstly, [[disarm]] him. Anhur [[Poison|poisons]], [[Blind|blinds]] and also [[Stun|stuns]] quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. [[Tank]] needs to have resistance to [[poison]] (if so, you probably don't need the [[cleric]]) or something to [[cure poison]] on them, because they'll be bitten almost every [[round]]. Any sort of [[hitter]] works-- [[mage]] [[paradox flux|paradox]], [[thief]] [[circle]], etc. [[Ranger]] [[wasp talon]] also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.
Firstly, [[Disarm|disarm]] him. Anhur [[Poison|poisons]], [[Blind|blinds]] and also [[Stun|stuns]] quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have res poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.


[[Category:Mobs]] [[Category:Blasted Lands]]
[[Category:Mobs]] [[Category:Blasted Lands]]

Latest revision as of 05:04, 4 April 2012

General

Description

This lion-headed man is truly awesome. His shaggy mane whips about
his head as he engages you in battle easily. There is nothing he
would desire more than to see your head decorate his trophy rack.

Equipment

Run Instructions

Protective Spells

Directions

From the entrance to Blasted Lands ( 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to Ammit, flee, move 1 east and summon the rest of your group. Many people like to keep a portal char at this point. From there, Anhur is 2n.

Notes

Firstly, disarm him. Anhur poisons, blinds and also stuns quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have resistance to poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.