Legba: Difference between revisions

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* Characters: 1-3 [[hitter|hitters]], preferably [[mage|mages]] or [[vampire|vampires]]
* Characters: 1-3 [[hitter|hitters]], preferably [[mage|mages]] or [[vampire|vampires]]
* Weapons: [[Magical items|Magical]] [[weapon types|short blades, bludgeons or pugilism weapons]]
* Weapons: [[Magical items|Magical]] [[weapon types|short blades, bludgeons or pugilism weapons]]
* [[Tunnel]]: Unknown
* [[Tunnel]]: None
* [[IP check]]: One or two
* [[IP check]]: None


=== Protective Spells ===
=== Protective Spells ===
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== Notes ==
== Notes ==


Do not [[circle]]. Legba is underwater, so you'll need [[aqua breath]] the whole time. It's best to wear [[the ice girth|an ice girth]] or something else with nice [[saving throws|saves]], because Legba [[gaze|gazes]]. Send the [[tank]] in first, as she will use a nasty [[gas breath]] on entry, after that all the attacks are just physical ones. Spell her down with [[faerie fire]] and [[ethereal funnel]]. If your [[mage]] doesn't have [[paradox flux]], use [[black lightning]]. If anyone [[flee|flees]], she'll change [[tank|tanks]] and close the shelf. If you log off or void once you are past the fire maze, you'll be transed back to the start of the area.
Do not [[circle]] Legba is immune to [[circle]] but will counter with [[gas breath]]. Legba is underwater, so you'll need [[aqua breath]] the whole time. It's best to wear [[the ice girth|an ice girth]] or something else with nice [[saving throws|saves]], because Legba [[gaze|gazes]]. Send the [[tank]] in first, as she will use a nasty [[gas breath]] on entry, after that all the attacks are just physical ones. Spell her down with [[faerie fire]] and [[ethereal funnel]]. If your [[mage]] doesn't have [[paradox flux]], use [[black lightning]]. If anyone [[flee|flees]], she'll change [[tank|tanks]], [[gas breath|gas]] and close the shelf (it is impossible to [[flee]]). If you log off or [[void]] once you are past [[the fire maze]], you'll be [[transfer|transed]] back to the start of the area.


[[Category:Mobs]] [[Category:La Chute D'eau De L'ancients]]
[[Category:Mobs]] [[Category:La Chute D'eau De L'ancients]]

Latest revision as of 04:06, 12 July 2007

General

Directions

  • Walk to La Chute D'eau De L'ancients: 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne
    • 2n, ne, u, e, ne, e, 3u, w (don't go west twice, it's a DT) 2u, n, 2u, n, nw, 5u, ne, u, open n, n, e, n, 2w, n, window, then get through the fire maze. After the maze, open shelf, d.

Description

A swirling mass of water is all that makes up Legba. It spins and froths
violently in its hideaway, oblivious to its dark surroundings. If you look
close enough, through the funnel that makes up this being, you can see a
strange bright glowing. It pulses forth light slowly and appears to be the
heart and soul of Legba.

Equipment

Run Instructions

Protective Spells

Notes

Do not circle Legba is immune to circle but will counter with gas breath. Legba is underwater, so you'll need aqua breath the whole time. It's best to wear an ice girth or something else with nice saves, because Legba gazes. Send the tank in first, as she will use a nasty gas breath on entry, after that all the attacks are just physical ones. Spell her down with faerie fire and ethereal funnel. If your mage doesn't have paradox flux, use black lightning. If anyone flees, she'll change tanks, gas and close the shelf (it is impossible to flee). If you log off or void once you are past the fire maze, you'll be transed back to the start of the area.