Legba: Difference between revisions
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* [[Tunnel]]: Unknown | * [[Tunnel]]: Unknown | ||
* [[IP check]]: One or two | * [[IP check]]: One or two | ||
=== Protective Spells === | === Protective Spells === | ||
* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Antimagic shell]], [[Ethereal shield]], [[Stone skin]], [[Ethereal web]], [[Aqua breath]], [[Protection]]/[[Benediction]] | * Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Antimagic shell]], [[Ethereal shield]], [[Stone skin]], [[Ethereal web]], [[Aqua breath]], [[Protection]]/[[Benediction]] | ||
* Spells for others: [[Basic spells]], [[Eldritch sphere]], [[Antimagic shell]], [[Ethereal shield]], [[Stone skin]], [[Ethereal web]], [[Aqua breath]], [[Protection]]/[[Benediction]] | * Spells for others: [[Basic spells]], [[Eldritch sphere]], [[Antimagic shell]], [[Ethereal shield]], [[Stone skin]], [[Ethereal web]], [[Aqua breath]], [[Protection]]/[[Benediction]] | ||
* [[Elemental shields]]: [[Iceshield]], [[Shockshield]] | * [[Elemental shields]]: [[Iceshield]], [[Shockshield]] | ||
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== Notes == | == Notes == | ||
Do not [[circle]]. Legba is underwater, so you'll need [[aqua breath]] the whole time. It's best to wear [[the ice girth|an ice girth]] or something else with nice [[saving throws|saves]], because Legba [[gaze|gazes]]. Send the [[tank]] in first, as she will use a nasty [[gas breath]] on entry, after that all the attacks are just physical ones. Spell her down with [[faerie fire]] and [[ethereal funnel]]. If anyone [[flee|flees]], she'll change [[tank|tanks]] and close the shelf. If you log off or void once you are past the fire maze, you'll be transed back to the start of the area. | Do not [[circle]]. Legba is underwater, so you'll need [[aqua breath]] the whole time. It's best to wear [[the ice girth|an ice girth]] or something else with nice [[saving throws|saves]], because Legba [[gaze|gazes]]. Send the [[tank]] in first, as she will use a nasty [[gas breath]] on entry, after that all the attacks are just physical ones. Spell her down with [[faerie fire]] and [[ethereal funnel]]. If your [[mage]] doesn't have [[paradox flux]], use [[black lightning]]. If anyone [[flee|flees]], she'll change [[tank|tanks]] and close the shelf. If you log off or void once you are past the fire maze, you'll be transed back to the start of the area. | ||
[[Category:Mobs]] [[Category:La Chute D'eau De L'ancients]] | [[Category:Mobs]] [[Category:La Chute D'eau De L'ancients]] | ||
Revision as of 13:41, 6 March 2006
General
- Area: La Chute D'eau De L'ancients
- Status: Aggressive
- Detects: Unknown
- Mob Alignment: Evil
Directions
- Walk to La Chute D'eau De L'ancients:
6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne2n, ne, u, e, ne, e, 3u, w(don't go west twice, it's a DT)2u, n, 2u, n, nw, 5u, ne, u, open n, n, e, n, 2w, n, window,then get through the fire maze. After the maze,open shelf, d.
Description
A swirling mass of water is all that makes up Legba. It spins and froths violently in its hideaway, oblivious to its dark surroundings. If you look close enough, through the funnel that makes up this being, you can see a strange bright glowing. It pulses forth light slowly and appears to be the heart and soul of Legba.
Equipment
Run Instructions
- Characters: 1-3 hitters, preferably mages or vampires
- Weapons: Magical short blades, bludgeons or pugilism weapons
- Tunnel: Unknown
- IP check: One or two
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere, Antimagic shell, Ethereal shield, Stone skin, Ethereal web, Aqua breath, Protection/Benediction
- Spells for others: Basic spells, Eldritch sphere, Antimagic shell, Ethereal shield, Stone skin, Ethereal web, Aqua breath, Protection/Benediction
- Elemental shields: Iceshield, Shockshield
Notes
Do not circle. Legba is underwater, so you'll need aqua breath the whole time. It's best to wear an ice girth or something else with nice saves, because Legba gazes. Send the tank in first, as she will use a nasty gas breath on entry, after that all the attacks are just physical ones. Spell her down with faerie fire and ethereal funnel. If your mage doesn't have paradox flux, use black lightning. If anyone flees, she'll change tanks and close the shelf. If you log off or void once you are past the fire maze, you'll be transed back to the start of the area.