Flee: Difference between revisions

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add help file
 
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* Syntax: <code>flee, rescue <character></code>
{{Commandmenu|collapsed}}
'''Flee''' is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. ''See also: [[rescue]], [[wimpy]].''


== Help File ==
If you lose connection to [[RoD]] during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.


<pre>
== Syntax ==
      _________________________  ____________________________
  __ /                          |                            \ __
  | /|                          |: character will keep fight-  |:||
  ||:|                          |: ing, and will attempt to    |:||
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.  |:||
  ||:|                          |: Your chances of making the  |:||
  ||:|  Syntax:                |: recall are reduced, and you |:||
  ||:|                          |: will lose much more exper-  |:||
  ||:|  flee                    |: ience.                      |:||
  ||:|  rescue <character>      |:                            |:||
  ||:|                          |: You will sometimes lose    |:||
  ||:|                          |: experience for attempting  |:||
  ||:| Once you start a fight,  |: to flee, and will always    |:||
  ||:| you can't just walk away  |: lose experience for success-|:||
  ||:| from it. If the fight is  |: fully fleeing. The amount of|:||
  ||:| not going well, you can  |: experience lost per attempt |:||
  ||:| attempt to FLEE, or      |: has been lowered, and you  |:||
  ||:| another character can    |: will no longer lose exper-  |:||
  ||:| RESCUE you.              |: ience on every attempt made.|:||
  ||:|                          |:                            |:||
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                          |: practice the skill.        |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                              '----`
</pre>


== Information ==
* flee


=== Rescue ===
== Help File ==
<pre>
Fleeing a fight is one of several successful means to leave a fight once
it has started. If you are below the level of avatar experience will be
lost if you are not a pkill character. Attempting to flee during a fight
will also cost experience.


Contrary to what was once widely believed, the rescuer does not need to target the actual [[tank]]. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.
Note: Less experience is lost in fleeing than in dying to a mobile.
 
</pre>
Another way to change tanks, much more efficient than rescue when it can be done, is [[style tanking]].
 
==== Smaug 1.4a ====
 
Success of [[rescue]] depends on the learned percentage of the rescuer and the [[luck]] stat of both the rescuer and the rescued. Each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.
 
==== Table of classes with rescue skill ====
 
{| border="1" cellspacing="0"
|-
! width="100px" | Class
! width="100px" | Percentage
|-
| Cleric
| 20%
|-
| Augurer
| 50%
|-
| Paladin
| 80%
|-
| Warrior
| 80%
|-
| Druid
| 95%
|-
| Ranger
| 95%
|}
 
=== Flee ===
 
No information yet.
 
[[Category:Skills]]


[[Category:Augurer Skills]]
[[Category:Commands]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Warrior Skills]]

Latest revision as of 17:02, 31 May 2009

Flee is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. See also: rescue, wimpy.

If you lose connection to RoD during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.

Syntax

  • flee

Help File

Fleeing a fight is one of several successful means to leave a fight once 
it has started. If you are below the level of avatar experience will be 
lost if you are not a pkill character. Attempting to flee during a fight 
will also cost experience. 

Note: Less experience is lost in fleeing than in dying to a mobile.