Flee: Difference between revisions

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'''Flee''' is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. ''See also: [[rescue]], [[wimpy]].''


* Syntax: <code>flee/rescue <character></code>
If you lose connection to [[RoD]] during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.
* Casting message: <code><message the user sees on cast (if available)></code>
* Expiration message: <code><message the user sees on spell expiration (if available)></code>
* Failure message: <code><message the user sees on failure (if available)></code>


== Help File ==
== Syntax ==


Once you start a fight, you can't just walk away
* flee
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.
If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.
You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.
RESCUE: In order to successfully rescue you must first
practice the skill.== Information ==


=== Rescue ===
== Help File ==
 
<pre>
Contrary to what was once widely believed, the rescuer does not need to target the actual [[tank]]. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.
Fleeing a fight is one of several successful means to leave a fight once  
 
it has started. If you are below the level of avatar experience will be
Another way to change tanks, much more efficient than rescue when it can be done, is [[style tanking]].
lost if you are not a pkill character. Attempting to flee during a fight
 
will also cost experience.  
==== Smaug 1.4a ====
 
Success of [[rescue]] depends on the learned percentage of the rescuer and the [[luck]] stat of both the rescuer and the rescued. Each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.
 
==== Table of classes with rescue skill ====
 
{| border="1" cellspacing="0"
|-
! width="100px" | Class
! width="100px" | Percentage
|-
| Cleric
| 20%
|-
| Augurer
| 50%
|-
| Paladin
| 80%
|-
| Warrior
| 80%
|-
| Druid
| 95%
|-
| Ranger
| 95%
|}
 
=== Flee ===
 
No information yet.


[[Category:Skills]]
Note: Less experience is lost in fleeing than in dying to a mobile.
</pre>


[[Category:Augurer Skills]]
[[Category:Commands]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Warrior Skills]]

Latest revision as of 17:02, 31 May 2009

Flee is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. See also: rescue, wimpy.

If you lose connection to RoD during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.

Syntax

  • flee

Help File

Fleeing a fight is one of several successful means to leave a fight once 
it has started. If you are below the level of avatar experience will be 
lost if you are not a pkill character. Attempting to flee during a fight 
will also cost experience. 

Note: Less experience is lost in fleeing than in dying to a mobile.