Flee: Difference between revisions
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'''Flee''' is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. | '''Flee''' is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. ''See also: [[rescue]], [[wimpy]].'' | ||
If you lose connection to [[RoD]] during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions. | If you lose connection to [[RoD]] during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions. | ||
Revision as of 18:32, 26 August 2008
Flee is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. See also: rescue, wimpy.
If you lose connection to RoD during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.
Syntax
- flee