Flee: Difference between revisions

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'''Flee''' is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. ''See also: [[rescue]], [[wimpy]].''


* Syntax: <code>flee</code>
If you lose connection to [[RoD]] during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.


== Help File ==
== Syntax ==


The help file for this [[commands|command]] also covers the [[rescue]] skill:
* flee


== Help File ==
<pre>
<pre>
      _________________________  ____________________________
Fleeing a fight is one of several successful means to leave a fight once
  __ /                          |                            \ __
it has started. If you are below the level of avatar experience will be
  | /|                          |: character will keep fight-  |:||
lost if you are not a pkill character. Attempting to flee during a fight  
  ||:|                          |: ing, and will attempt to   |:||
will also cost experience.  
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.  |:||
 
  ||:|                          |: Your chances of making the  |:||
Note: Less experience is lost in fleeing than in dying to a mobile.
  ||:|  Syntax:                |: recall are reduced, and you |:||
  ||:|                          |: will lose much more exper-  |:||
  ||:|  flee                    |: ience.                      |:||
  ||:|  rescue <character>      |:                            |:||
  ||:|                          |: You will sometimes lose    |:||
  ||:|                          |: experience for attempting  |:||
  ||:| Once you start a fight,  |: to flee, and will always    |:||
  ||:| you can't just walk away  |: lose experience for success-|:||
  ||:| from it. If the fight is  |: fully fleeing. The amount of|:||
  ||:| not going well, you can  |: experience lost per attempt |:||
  ||:| attempt to FLEE, or      |: has been lowered, and you   |:||
  ||:| another character can    |: will no longer lose exper-  |:||
  ||:| RESCUE you.              |: ience on every attempt made.|:||
  ||:|                          |:                            |:||
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                          |: practice the skill.         |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                              '----`
</pre>
</pre>
== Information ==
If successful, flee will break your fight and move you in a nearby room depending on the exits' requirements ([[pass door]], [[fly]] etc).  Be aware that most [[mobile|mobs]] may then chase you in a few moments to continue fighting.  Some high level [[mobile|mobs]] also have special scripts to deal with players fleeing from them.
The more exits there are for you to flee through, the higher the chances for flee to succeed.
== See Also ==
* [[Wimpy]]


[[Category:Commands]]
[[Category:Commands]]

Latest revision as of 17:02, 31 May 2009

Flee is a command that allows you to run from combat. If successful, you will lose experience and be moved to any adjacent room that you have access to. If you do not have access to any adjacent rooms, flee will always fail. You will sometimes lose experience for failed attempts. The more exits available to you, the higher the chance of flee being successful. See also: rescue, wimpy.

If you lose connection to RoD during a fight (computer crashes, network times out, etc), your character will make automatic attempts at fleeing and recalling. Recall will cost additional experience and fail more often under these conditions.

Syntax

  • flee

Help File

Fleeing a fight is one of several successful means to leave a fight once 
it has started. If you are below the level of avatar experience will be 
lost if you are not a pkill character. Attempting to flee during a fight 
will also cost experience. 

Note: Less experience is lost in fleeing than in dying to a mobile.