Druid: Difference between revisions

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* [[Deity|Deities]] allowed: [[Adendra]], [[A'enari]], [[Bron'trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre'Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh'Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl'aresch]], [[Z'hyal]].
* [[Deity|Deities]] allowed: [[Adendra]], [[A'enari]], [[Bron'trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre'Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh'Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl'aresch]], [[Z'hyal]].
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].
* Favored weapons: [[:Category:Crushing Weapon|Crushing]], [[:Category:Pounding Weapon|Pounding]].
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Flailing Weapon|Flailing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]].
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]]


[[Category:Classes]] [[Category:Shaman]]
[[Category:Classes]] [[Category:Shaman]]

Revision as of 14:02, 21 November 2005

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                  "I believe in the way of an older law
                When we used to dance to a different drum
                       And we are changing our ways
                    Yes we are taking on different roads
               Tell me about the forest you once called home."
                    Dead Can Dance, "Tell Me About The Forest"
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The Druid is a lover and protector of the natural land. Be it the forests
full of centaurs and deer, the streams full of fish, or the bug-infested
swamps, a Druid always strives to protect and preserve nature. Wielding
spells drawn from the might of nature, druids are vigilant and dutiful.
A Druid possesses spells capable of both healing and harming. They can
soothe the pain of combat and provide sustenance for the weary. In times
of combat they can quake the land and split the sky. The Shattering of
the Realms, while devastating, has brought the druids more in tune with
the world surrounding them. Their mastery of elemental skills has been
greatly enhanced beyond their capacity in previous years. While not
exponentially more powerful, the druids are certainly more diverse and
stand ready to guard their shattered world.
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A Druid is blessed with wisdom to aid in wilderness survival. Survival
does not owe solely to wits. A Druid must be strong in body as well as
mind. Dwelling in the bowels of nature has made the Druid exceptionally
hardy. They possess extraordinary constitution. However, their time spent
in the woods among the creatures has done little for their social graces.
Druids tend to be gruff, blunt and occasionally odoriferous. Charisma
is not their strong point.
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Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves,
Sea-Elves and Gnomes.
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